
您是不是刚开始使用 Blender 并且在将所有部分组合在一起以创建完成的场景时遇到困难?您想学习如何从头到尾创建逼真的渲染吗?如何处理一个复杂的项目?并在此过程中学习一些策略和技巧?
本课程将带您完成在 Blender 中创建场景的整个过程,从第一个多边形到最终渲染。随着我们的进行,我将解释我的思维过程和工作流程,以便您可以采用这些技术并将其应用到您自己的项目中。您将可以访问课程的所有项目文件,包括 Blender 场景文件、参考图像和纹理;允许您检查 Blender 文件的每一步,并按照自己的节奏进行。
对于我们的项目,我们将创建一个 Dualit 烤面包机;使用参考图像、Blender 的建模工具及其修改器堆栈。我们将讨论枢轴点和法线,并解决几何问题。我们将使用 Blender 的着色器编辑器来创建材质和纹理。您将了解置换贴图和垃圾贴图。最后,我们将为照明和反射设置 HDR 图像,调整景深,并渲染最终图像。
Duration 3h 2m Project Files Included MP4
Blender Strategies for Modeling and Texturing
Info:
Learn strategies for modeling and texturing in Blender version 3.
What you’ll learn
3D Modeling in Blender
UV Mapping in Blender
Materials and Textures
Lighting and Rendering in Blender
Requirements
You will only need Blender for this course.
Description
Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way?
This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I’ll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace.
For our project we will create a Dualit toaster; using reference images, Blender’s modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We’ll use Blender’s Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image.
So join me, as we explore Blender Strategies for Modeling and Texturing.
Who this course is for:
Beginning Blender users interested in learning more about modeling and texturing.
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