
优化 UE4 中的资产以生成 LOD 并创建出色的 LOD!使用冒名顶替者 LOD 提高虚幻引擎的 FPS
您将学到什么
如何在 UE4 中创建更好的 LOD
如何为虚幻引擎创建八面体冒名顶替者 在虚幻引擎中
优化资产以获得更多 FPS关于如何在虚幻引擎 中
为您的资产创建 LOD 的分步指南
使用 Impostor 完成 LOD
描述
在本课程中,我将教你如何在虚幻引擎中优化从 LOD0 到最后一个 LOD 的 StaticMesh,并尽可能地接近原始状态,而不会出现任何奇怪的过渡。最后,我将向您展示如何在 UE4 中生成 Octahedral Impostor 并放入您的最后一个 LOD,尽可能优化您的资产并在您的虚幻引擎游戏中获得大量 FPS 性能。
Ryan Brucks 创建的 ImpostorBaker 插件将用于我的一个修改为接受 Unreal Engine 4.22、4.23、4.24、4.25+ 的版本。本课程中提供了一个独家版本以及一张新地图,可以更轻松、更准确地创建我们的冒名顶替者。
我们将最大限度地练习创建八面体冒名顶替者,并展示一些重要的配置和技巧,以使其尽可能平等。
课程分为几个部分
我们将为 Kite Demo、Brushify、Michael Gerard 资产课程、Koolala Snow Scene、Modular Cliff 的各种资产创建冒名顶替者。
我们将学习如何通过仅使用虚幻引擎的工具从头开始创建来优化 LOD,如何通过重用其他资产的 LOD 设置来促进我们的工作的技巧,以及将我们的 lod 与旧的 lod 进行比较。
我们将在几次训练后创建最终的冒名顶替者,我们将在创建 LOD 后创建它,并使用我们的最后一个 lod 在所有 LOD 从最密集的网格到冒名顶替者之间进行平滑过渡。
本课程适用于
虚幻引擎用户、游戏开发人员、学生
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 5.86 GB | Duration: 5h 59m
Optimize assets in UE4 to generate LODs and create great LODs! Increase FPS of Unreal Engine with impostors LOD
What you’ll learn
How to create better LODs in UE4
How to create Octahedron Impostors for Unreal Engine
Optimize assets to gain more FPS in Unreal
Step by step guide about how to create LODs for your assets in Unreal Engine
Good habits and practices for creating and finishing a LOD with Impostor
Description
In this course, I will teach you how to optimize your StaticMesh from LOD0 to your last LOD in UNREAL ENGINE and stay as close to the original as possible without any strange transition. In the end I will show you how to generate Octahedral Impostors in UE4 and put in your last LOD, optimizing your assets as much as possible and gaining a lot of FPS performance in your Unreal Engine game.
The ImpostorBaker plugin created by Ryan Brucks will be used in a version of mine modified to accept Unreal Engine 4.22, 4.23, 4.24, 4.25+. An exclusive version is present in this course along with a new map to create our Impostors more easily and accurately.
We will practice to the maximum the creation of our Octahedral Impostors and show some important configurations and tips to make it as equal as possible.
The course is divided into several sections
We will create the impostors for various assets of the Kite Demo, Brushify, Michael Gerard assets course, Koolala Snow Scene, Modular Cliff.
We will learn how to optimize LODs by creating from scratch, using only the tools of the Unreal Engine, tips on how to facilitate our work by reusing LODs settings for other assets, and comparing our lod with the old lod.
We will create our final impostor after several training sessions, and we will create it after creating our LODs and using our last lod to have a smooth transition between all the LODs from the densest mesh to the impostor.
Who this course is for
Unreal Engine users, Game Developers, Students
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