
在这个完整的指南大师班中了解如何在 Substance Painter 和 Unreal Engine 中创建 AAA 游戏资源
发表于 06/2022
MP4 | 视频:h264, 1280×720 | 音频:AAC,44.1 KHz,2 Ch
类型:eLearning | 语言:英语 + srt | 时长:81 节课(14 小时 43 米)| 大小:15.7 GB
你会学到什么
• 完成关于在篝火场景中创建风格化虚幻引擎 5 (UE5) 货车的完整指南
• 使用 Substance Painter 并了解其界面和快捷方式,或者跳过该过程并直接跳转到虚幻引擎 5 (UE5) 中纹理样式 •
使用 UDIM 技术对风格化资产进行纹理化
• 添加自定义贴花作为资产纹理
• 了解虚幻引擎 5 (UE5) 基础知识并直接进入游戏设计
• 从初学者级别开始设计虚幻引擎 5 (UE5) 场景世界各地的专业人士在许多顶级游戏公司中使用的
技术 • 使用 UE5 Niagara 粒子系统创建火焰模拟和动画萤火虫
• 使用提供的纹理贴图从头开始创建具有运动的树叶
• 掌握树叶、地形等的材质创建(即速度树材质定制、引擎内纹理调整)
• 在 Substance Painter 和虚幻引擎 5 (UE5) 中有效解决问题
• 维护和优化风格化的艺术美学
• 学习如何使用渲染来提高 3D 环境的呈现质量
要求
• 拥有一台计算机(Microsoft、Linux 或 Mac)
• 已下载 Unreal Engine 5 (UE5) 和 Substance Painter(如果您也选择完成该部分课程)
• 渴望学习并热衷于 3D 建模和游戏设计
• 下载所有课程资源,包括一个预先构建的风格化旅行车资产、48 个独特的 UE5 纹理贴图、10 个风格化的纹理岩石变化、2 个具有风格化树皮纹理的树模型、13 个风格化 alpha 印章,用于使用植物 PBR 图集定制马车纹理贴图。2 个用于地形的 PBR 无缝纹理,以及 3 个用于背景混音的音频效果。
描述
Substance Painter 到 Unreal Engine 5 Masterclass
在一个大师班中学习如何在 Substance Painter 和 Unreal Engine 中创建游戏资源
您想学习如何创建一个风格化的场景,其中包括一棵浓密的树和一辆带有岩石和树叶的马车,以装饰浪漫的夜景?
“掌握 Substance Painter 和虚幻引擎 5 的艺术”将看到您创建一个复杂的风格化旅行车,在篝火场景中展示,通过设计和动画为生活注入活力。
这将是一辆风格化的旅行车。是的,我的一些灵感来自典型的吉普赛马车,但我们将采用蒸汽朋克设计。
本课程将让您访问超过 16 小时的 3D 艺术。
在 79 节课中学习如何构建复杂的虚幻引擎 5 (UE5) 场景。
本课程将让您了解专业人士使用的所有技术以及他们如何使用它们。虚幻引擎集成也将成为本课程学习目标的核心部分。
通过阅读本课程说明,您会发现
– 您的下一个 3D 艺术、纹理和环境游戏设计里程碑;
– 您将通过“Master the Art of Substance Painter & Unreal Engine 5”获得什么,以及;
– 该课程将如何将您的专业纹理和游戏设计技能提升到一个新的水平。
加入本课程,参与超过 16 小时学习的游戏设计和专业纹理之旅。
课程资源和免费赠品
所以,首先,我们有下载包。我们从这里开始,因为该课程是二合一交易。课程的第一部分涵盖 Substance Painter,第二部分侧重于虚幻引擎 5 (UE5)。
有什么比免费赠品更好的呢?
我们以这样一种方式设计了课程,您可以选择首先要进入的部分!
“Master the Art of Substance Painter & Unreal Engine 5”课程资源包包括一个预先构建的风格化旅行车资产、48 个独特的 UE5 纹理贴图、10 个纹理风格化的岩石变体、2 个具有风格化树皮纹理的树模型、13 个风格化 alpha 邮票使用树叶 PBR 地图集纹理贴图自定义旅行车。2 个用于地形的 PBR 无缝纹理,以及 3 个用于背景混音的音频效果。
在“Master the Art of Substance Painter & Unreal Engine 5”下载包中,您将找到所有模型和纹理,以跳入您选择的课程的任何部分。您可以浏览完整的 Substance Painter 纹理部分或直接进入 UE5。
查看免费介绍,我相信您将无法放下这门课程!
纹理和材料
本课程是最新的课程之一,将使用最新技术为您带来 3D 行业的前沿内容,其中包括 3D 纹理。
了解有关 UDIM 地图工作流程的所有信息,以及它为何如此改变游戏规则。“Master the Art of Substance Painter & Unreal Engine 5”还将重点介绍 3D 建模的基础,包括 UV 和映射过程。课程的很大一部分致力于正确设置您的模型。高和低多边形工作流程,不要忘记优化您的资产以创建三重 AAA 级模型。
从最基本的 Substance Painter 到游戏行业中使用的高级技术,开发一个专业的工作流程。了解有关投影绘画的所有信息,以添加将大大减少 3D 建模时间的细节。
作为“掌握 Substance Painter 和虚幻引擎 5 的艺术”的一部分,您将
– 从头开始创建智能材料
– 使用遮罩、过滤器和生成器构建图层
– 使用烘焙照明技术
最重要的是,我们将只使用 Substance Painter 的默认材质。您不需要任何外部资源来创建您自己的材料。
照明与渲染
通过加入“Master the Art of Substance Painter & Unreal Engine 5”,您还将学习如何控制场景的美学照明。
我们将深入研究 Substance Painter 中的光照和渲染。
了解强大的渲染技术,让您的 3D 模型流行起来。您将了解发射贴图、光晕、阴影深度和环境光遮蔽等信息。
虚幻引擎 5:游戏引擎集成
我们将深入了解 Epic 的全新虚幻引擎 5。
通过“掌握 Substance Painter 和 Unreal Engine 5 的艺术”,您将学习将游戏资产变为现实并实时渲染的基础知识。
我们将了解如何导入和使用专门为虚幻引擎创建的纹理,并使用它们为我们的风格化马车游戏资产创建材质。《Master the Art of Substance Painter & Unreal Engine 5》还将介绍如何设置文件以创建干净的 UI。您在这里学到的技能可以完全转移到您未来的所有构建中。
您还将在屏幕上找到独特的虚幻引擎 5 (UE5) 工具提示,以增强您的学习体验,因为它们会在您需要时弹出,为您提供软件的完整介绍。
首先,您将学习如何在 UE5 中正确导入和设置 3D 模型。您还将学习如何为我们的 UDIM UV 贴图创建虚拟纹理。
随着课程的进展,我们将处理 UE5 中更困难的方面。我将向您展示如何创建和设置您自己的植物以及单独的动画。我们看看透明度和设置材料以及顶点重量绘画,以使它们栩栩如生。
我们将在我们的场景中添加粒子系统,以添加从简单的萤火虫在马车灯周围盘旋到更复杂的粒子(如火余烬)的氛围。
就在您认为我们无法再适应“掌握 Substance Painter 和虚幻引擎 5 的艺术”时,我们还将介绍 nanite——UE5 中的全新模拟系统。这将帮助您在未来通过轻松添加火焰和烟雾设置将您的任何 3D 环境场景变为现实。
最后,在“掌握 Substance Painter 和虚幻引擎 5 的艺术”课程即将结束时,还将介绍照明、天穹和体积。这将确保您从头到尾全面了解如何设置您的 UE5 场景,从而释放您的潜力来创建您自己的令人惊叹的 3D 艺术环境。
还是不确定?关于您将通过本课程学习的令人兴奋的新事物,这是我最好的 6 点
1. 使用UE5 Niagara粒子系统创建火焰模拟和萤火虫;
2.从头开始创建带有运动的树叶并使用速度树;
3. 树叶、地形等的材质创建(即速度树材质定制、引擎内纹理调整)。
4. 使用 UDIM 技术对风格化资产进行纹理化
5.添加自定义贴花作为资产纹理
6. 创建环境转盘以在 Substance Painter 中呈现风格化的艺术品
最后,您将获得从头开始创建这个程式化的马车场景的知识和技能。所以,来试试吧,你会被一门课程的成就所震撼。
直到下一次,祝大家建模愉快!
尼尔 – 3D 都铎王朝
本课程适用对象
• 渴望学习如何为风格化的马车制作纹理并将其放置在风格化的篝火场景中的初学者 3D 建模艺术家和游戏设计
• 希望快速了解其新功能的虚幻引擎 5 (UE5) 的爱好者和令人兴奋的变化
• 初学者到中级 3D 建模师,他们希望将他们的建模提升到一个新的水平,并通过提示和技巧改进他们的工作流程
• 想要创建带有树叶、动画、火焰和烟雾的奇幻场景的风格化粉丝
Learn how to create AAA game assets in Substance Painter & Unreal Engine in this complete guide masterclass
Published 06/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 81 lectures (14h 43m) | Size: 15.7 GB
What you’ll learn
• Following through a complete guide on creating a stylized Unreal Engine 5 (UE5) wagon by a campfire scene
• Using Substance Painter and understand its interface and shortcuts, or skip that process and jump straight into Unreal Engine 5 (UE5) with a pre-textured styl
• Texturing a stylized asset using UDIM technology
• Adding custom decals as asset textures
• Learning all about the Unreal Engine 5 (UE5) basics and jump right into game design
• Design an Unreal Engine 5 (UE5) scene from a beginner level right up to techniques used by professionals around the world in many top game companies
• Using UE5 Niagara particle system to create fire simulations and animated fireflies
• Creating foliage with motion from scratch with supplied texture maps
• Mastering material creation for foliage, terrain and more (i.e., Speed Tree material customisation, in-engine texture adjustments)
• Effective problem-solving in Substance Painter and Unreal Engine 5 (UE5)
• Maintaining and optimising stylized art aesthetics
• Learning how to use rendering to improve the quality of presentation for your 3D environment
Requirements
• To own a computer (Microsoft, Linux or Mac)
• To have downloaded Unreal Engine 5 (UE5) and Substance Painter (if you choose to complete that part of the course as well)
• A thirst to learn and excitement about 3D modelling and game design
• To download all course resources including a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.
Description
Substance Painter to Unreal Engine 5 Masterclass
Learn how to create game assets in Substance Painter & Unreal Engine in this all in one masterclass
Would you like to learn how to create a stylized scene featuring a bushy tree and a wagon with rocks and foliage adorning a romantic evening scene?
‘Master the Art of Substance Painter & Unreal Engine 5’ will see you creating an intricate stylized wagon showcased within a campfire scene that breathes life through design and animation.
It’s going to be a stylized wagon. Yes, a bit of my inspiration comes from typical gypsy wagons but we are going for a steampunk design with ours.
This course will give you access to just over 16 hours of 3D art.
Learn how to build an intricate Unreal Engine 5 (UE5) scene in 79 lessons.
This course will see you learn all the techniques pros use and how they use them. Unreal Engine integration will also be a central part of this course’s learning objectives.
Through reading this course description you will find out
– Your next 3D art, texturing, and environment game design milestones;
– What you are going to get through ‘Master the Art of Substance Painter & Unreal Engine 5’, and;
– How the course will take your professional texturing and game design skills to the next level.
Join this course and come be part of a game design and professional texturing journey of over 16 hours of learning.
Course Resources & Freebies
So, for a start, we have the download pack. We are starting here because the course is a 2-in-1 deal. The first part of the course covers Substance Painter, and the second part focuses on Unreal Engine 5 (UE5).
What is even better than freebies?
We have designed the course in such a way that you can choose which part you want to get stuck into first!
The ‘Master the Art of Substance Painter & Unreal Engine 5’ course resource pack includes a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.
Within the ‘Master the Art of Substance Painter & Unreal Engine 5’ download pack, you will find all of the models and textures to jump into any part of the course you choose. You can go through the complete Substance Painter texturing part or head right on over to UE5 straight away.
Check out the free introduction and I am sure you won’t be able to put this course down!
Texturing and Materials
This course is one of the most up to date out there and will be using the latest tech to bring you cutting-edge content with the 3D industry and this includes 3D texturing.
Learn all about UDIM map workflow and why it is such a game-changer. ‘Master the Art of Substance Painter & Unreal Engine 5’ will also focus on the foundation of 3D modelling which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows and not forgetting optimizing your assets to create triple AAA level models.
Develop a professional workflow as we start from the very basics of Substance Painter up to advanced techniques used in the gaming industry. Learn all about projection painting to add details that will drastically cut down on 3D modelling time.
As part of ‘Master the Art of Substance Painter & Unreal Engine 5’ you will
– create smart materials from scratch
– build up layers with masks, filters, and generators
– use baked lighting techniques
Best of all, we will only be using Substance Painter’s default materials. You will not need any outside resources to create your very own materials.
Lighting & Rendering
By joining ‘Master the Art of Substance Painter & Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetic lighting.
We will take an in-depth look at lighting and rendering in Substance Painter.
Learn all about the powerful rendering techniques that will make your 3D models pop. You will find out about things like emission maps, bloom, shadow depth, and ambient occlusion to name a few.
Unreal Engine 5: Game Engine Integration
We will be taking a deep dive into Epic’s all-new Unreal Engine 5.
Through ‘Master the Art of Substance Painter & Unreal Engine 5’ you will learn the basics of bringing your game assets to life, rendered in real-time.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter & Unreal Engine 5’will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.
You will also find unique Unreal Engine 5 (UE5) on-screen tooltips to enhance your learning experience as they pop up exactly when you need them to give you a full introduction to the software.
In the beginning, you will be learning all about how to import and set up your 3D models correctly in UE5. You will also learn how to create virtual textures for our UDIM UV maps.
As we progress through the course, we will be tackling more difficult aspects of UE5. I will be showing you how you can create and set up your very own foliage complete with individual animations. We take a look at transparency and setting up materials as well as vertex weight painting to bring them to life.
We will be adding particle systems to our scene to add ambiance from simple fireflies hovering around the wagon lamps to more complex particles like fire embers.
And just when you thought we couldn’t fit any more into ‘Master the Art of Substance Painter & Unreal Engine 5’, we will also be covering nanite – the all-new simulation system in UE5. This will help you in the future bring any of your 3D environment scenes to life by adding fire and smoke setups with ease.
And finally, lighting, sky domes and volumetrics will also be covered as we near the end of the ‘Master the Art of Substance Painter & Unreal Engine 5’ course. This will make sure you have a complete understanding from start to finish of how to set up your UE5 scenes unleashing your potential to create your own amazing 3D art environments.
Still unsure? Here are my best 6 points about the new exciting things you will be learning about through this class
1. Using UE5 Niagara particle system to create fire simulations and fireflies;
2. Creating foliage with motion from scratch and using Speed Tree;
3. Material creation for foliage, terrain, and more (i.e., Speed Tree material customization, in-engine texture adjustments).
4. Texturing a stylized asset using UDIM technology
5. Adding custom decals as asset textures
6. Creating an environmental turntable to present stylized artwork in Substance Painter
In the end, you will come away with the knowledge and the skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.
Until next time, happy modelling everyone!
Neil – 3D Tudor
Who this course is for
• Beginner 3D modelling artists and game designs eager to learn how to texture a stylized wagon and place it in a stylized campfire scene
• Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes
• Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
• Stylized fans who want to create fantasy-inspired scenes with foliage, animation, fire, and smoke

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/34425.html