FlippedNormals – Creating Interior Environments for Games – In-Depth Tutorial Course

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为游戏创建内部环境 – 深度教程课程

了解专业环境艺术家在为游戏创建大型和小型室内环境时的工作方式。您在本课程中学习的技术可用于创建几乎任何类型的内部环境,但是,您也可以将这些技术用于外部环境和资产创建。

本课程将涵盖大量主题,但最大的主题如下:

使用模块化和独特的结构资产创建内部环境
以非常快速和有效的方式创建资产。
使用奇妙的设计师进行布料模拟。
创建程序纹理。
在虚幻引擎 5 中创建高级材质,添加程序灰尘和污垢、顶点绘制控制和通用污垢控制等所有内容。
创建各种类型的常春藤树叶。
在虚幻引擎中进行高级光照和后期效果。
在 Maya 中进行重力模拟。
在虚幻引擎中做关卡艺术。
还有更多。

本课程的总体要点是,最后,您将掌握如何准确创建您在产品图像中看到的内容的知识,并且您可以将这些知识应用于几乎任何类型的环境或资产。

超过 44 小时!

本课程包含超过 44 多个小时的内容 – 您可以按照每一步进行操作 – 本课程已 100% 实时完成,除了一些非常重复的任务的小延时。

本课程分为易于理解的章节。我们将从创建遮蔽资产开始,并已经在虚幻引擎 5 中构建了我们的环境,然后我们将专注于创建程序材质、虚幻着色器和最终结构资产。

在此之后,我们将全力以赴以非常快速和有效的方式创建我们所有的资产。我们还将为这些资产创建一个特殊的着色器,使我们能够控制程序灰尘、污垢等等。

然后我们将首先使用 speedtree 创建我们的植物,我们将把我们所有的资产和植物放置在我们的环境中,添加一些额外的贴花,然后我们将继续进行照明和后期效果。

最后,我们将完善我们的环境并将其带到最终版本。

我还将向您展示如何创建一些最终的投资组合屏幕截图和飞行视频。

技能等级

本游戏美术教程非常适合熟悉 3D 建模工具和虚幻引擎的学生——本教程中的所有内容都将详细解释。但是,如果您在我们建议您首先观看这些程序的介绍教程之前从未接触过任何建模、纹理或引擎工具(您可以在 YouTube 上免费找到其中许多或在此网站上付费)

使用的工具

Unreal Engine 5
Maya 2022
SpeedTree
Marvelous Designer
Marmoset Toolbag 4
Substance Designer
Substance Painter
Photoshop
Zbrush
请注意,使用的大多数技术都是通用的,因此它们可以在几乎任何 3D 软件(如 Blender 和 3DS Max)中复制。

你的导师

Emiel Sleegers 是一名高级环境艺术家,也是 FastTrack 教程的所有者。他曾在 Ubisoft 的《全境封锁 2 + DLC》、Playground Games 的 Forza Horizo​​​​n 3 等游戏中工作,并作为自由职业者在多个项目中担任环境艺术家和材料艺术家。除此之外,他还是一个名为 FastTrackTutorials 的教程发布品牌的所有者。

章节排序

共有 121 个视频分为易于消化的章节。
所有视频都将具有逻辑命名和编号,以便您轻松找到您想要关注的视频。
所有游戏中时光倒流也将包含一个仅实时播放的版本,没有音频。

字幕
本教程提供英语、西班牙语、俄语和中文字幕。
请注意,字幕是自动生成的,可能并不总是 100% 准确。

Duration 44h 45m Project Files Included MP4

Title: FlippedNormals – Creating Interior Environments for Games – In-Depth Tutorial Course

Info:
Creating Interior Environments for Games – In-Depth Tutorial Course

Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation.

MAYA, SUBSTANCE, MARVELOUS AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as followed:

Creating interior environments using both modular and unique structural assets
Creating assets in a very fast and efficient way.
Doing cloth simulations using marvelous designer.
Creating procedural textures.
Creating advanced materials in unreal engine 5 that add everything from procedural dust and dirt, vertex painting control and generic dirt control.
Creating various types of ivy foliage.
Doing advanced lighting and post effects in unreal engine.
Doing gravity simulations in maya.
Doing level art in Unreal Engine.
And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the product images, and you can apply this knowledge to almost any type of environment or asset.

44+ HOURS!

This course contains over 44+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start by creating our blockout assets and already build our environment in Unreal Engine 5, we will then focus on creating our procedural materials, Unreal shaders, and final structural assets.

After this, we will put our full focus on creating all of our assets in a very fast and efficient way. We will also create a special shader for these assets that give us control over procedural dust, dirt, and much more.

Then we will start by creating our foliage using speedtree, we will place all of our assets and foliage in our environment, add some extra decals and then we will move on to the lighting and post-effects.

Finally, we will finish off by polishing our environment and taking it to final.

I will also show you how to create some final portfolio screenshots and flythrough videos.

SKILL LEVEL

This game art tutorial is perfect for students who have familiarity with a 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Unreal Engine 5
Maya 2022
SpeedTree
Marvelous Designer
Marmoset Toolbag 4
Substance Designer
Substance Painter
Photoshop
Zbrush
Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Blender & 3DS Max.

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. Next to this, he is also the owner of a tutorial publishing brand called FastTrackTutorials.

CHAPTER SORTING

There’s a total of 121 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
All timelapses will also have a version included that is played in real-time only without audio.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/30806.html

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