
您可能已经被告知雕刻头部以球体开始,以头部结束。这就像读一本没有章节的书!这种无组织的方法使信息更难以理解和保留。
本课程采用不同的方法,将流程分为 8 个可管理的级别。您可以将这些级别视为检查点,并且每个级别都建立在之前的级别之上。这可以组织您需要做的事情,并消除雕刻头部的艰巨任务带来的大部分压力!
每个级别也成为它自己的练习,因此您可以真正专注于您最挣扎的那些领域!
有效的参考
我们都知道在工作时使用参考的重要性,但二维参考是有限的,尤其是在您学习时。大多数时候,您只有一个图像可供使用。如果你幸运的话,你可能有一个字符表,可以为你提供正面、侧面和 3/4 视图。这稍微好一点,但远非理想。
问题是,当您在 3D 中工作时,您需要知道模型从任何可感知的角度看起来应该如何,否则它会分崩离析。不幸的是,字符表不包括显示模型向左 37° 和向下倾斜 23° 的参考资料。
在视口中有一个 3D 参考可以消除任何疑问,因为它允许您随时随地围绕模型旋转。我真诚地希望我刚开始的时候就有这个。
包括什么
8 个详细课程(每个形状一个)
8 个 3D 参考网格(OBJ 并包含在 Blender 场景文件中)
8×26 个 2D 参考图像
计划更新包括
雕刻课程的电子书版本
用于最终模型的场景文件 [完整] 如何在 Blender 中重新拓扑头部(课程)
如何在 Blender 中布局 UV 和绘制皮肤(课程)
如何在 Blender 中创建头发(课程)
如何在 Blender 中使用 Cycles 进行光照和渲染(课程)
如何使用 Photoshop 进行合成(课程)
Gumroad – How to Sculpt a Stylized Head in Blender
Info:
It’s time to Level Up!
You’ve probably been taught that sculpting the head starts with a sphere and ends with a head. That’s like reading a book without chapters! This unorganised approach makes the information more difficult to understand and retain.
This course takes a different approach by breaking the process up into 8 manageable levels. You can think of these levels like checkpoints, and each builds on the one before it. This organises what you need to do and takes away much of the stress that comes with the daunting task of sculpting a head!
Each level also becomes it’s own exercise, so you can really focus in on those areas you struggle most with!
References that Work
We all know the importance of using reference when working but 2D references are limiting, especially when you’re learning. Most of the time you have just a single image to work from. If you’re lucky you might have a character sheet that gives you Front, Side and 3/4 views. This is slightly better, but it’s far from ideal.
The problem is that when you work in 3D you need to know how the model should look from any percievable angle, otherwise it falls apart. Unfortunately, character sheets don’t include references showing the model 37° to the left and 23° tiilted downwards.
Having a 3D reference right there in the viewport removes any doubt by allowing you to rotate around the model however you like, whenever you like. I sincerely wish I had this when I was starting out.
Whats Included
8 Detailed Lessons (one for each shape)
8 3D Reference meshes (OBJ’s and contained in Blender Scene File)
8×26 2D reference images
Planned updates include
Ebook version of the sculpting lessons
Scene files used for the final model [complete] How to Retopologise The Head in Blender (Lesson)
How to Layout UV’s and Paint the Skin in Blender (Lesson)
How to Create Hair in Blender (Lesson)
How to Light and Render using Cycles in Blender (Lesson)
How to Composite using Photoshop (Lesson)
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/30808.html