Switching to Maya for game artists

Switching to Maya for game artists

当您已经对任何其他 3D 建模包(如 Blender 或 3DS Max)有基本经验时,了解如何快速开始使用 Maya。

快速有效地学习 MAYA

本课程将与我们的大多数课程有所不同。
在本课程中,我们将重点介绍如何将游戏艺术家从任何其他 3d 软件(如 blender 或 3ds max)切换到 Maya。
现在我说游戏艺术家的原因是因为我将主要关注 Maya 的建模和纹理方面。这意味着我们不会涉及动画、渲染或模拟等内容。

您也可以将本课程用作 Maya 的入门课程,但是请注意,对于还没有任何 3D 建模经验的完全初学者来说,事情可能有点太快了。

本教程分为两部分,第一部分将是一系列简短易懂的章节,仅涵盖各个工具。我认为这是课程的学习部分。

在第二部分中,我们将把我们学到的所有东西结合起来,创建一个齿轮的快速模型。

5.5 小时!

本课程包含 5.5 小时的内容 – 您可以跟随每一步 – 该课程确实包含一个小的延时,这只是为了加快一项非常重复的任务,其余的都是实时完成的。但是,我们还实时包含了延时镜头,没有旁白。

技能等级

本游戏美术教程非常适合熟悉 Blender 或 3DS Max 等 3D 建模工具并想学习 Maya 的学生 – 本教程中的所有内容都将详细解释。

使用的工具

Maya 2022

你的导师

Emiel Sleegers 是一名高级环境艺术家,也是 FastTrack 教程的所有者。他曾在 Ubisoft 的《全境封锁 2 + DLC》、Playground Games 的 Forza Horizo​​​​n 3 等游戏中工作,并作为环境艺术家和材料艺术家在多个项目中担任自由职业者。

章节排序

共有 34 个视频,分为易于消化的简短章节。
所有视频都将具有逻辑命名和编号,以便您轻松找到您想要关注的视频。

字幕
本教程提供英文、西班牙文、俄文和中文字幕。
请注意,字幕是自动生成的,可能并不总是 100% 准确。

章节列表

第1部分

01-Layout_Movement-Tools_Hotkeys
02-Exporting_and_Importing
03-视口设置
04-原始形状
05-货架
06-Copy_Instance_and_Array
07-捕捉和改变枢轴
08-冻结您的转换并解决错误
09-隔离与隐藏
10-选择
11 轴方向
12层
13组
14-添加几何、切割、循环等
15-涵盖经典建模工具
16-焊接
17-变形修改器
18-Sperify 和 Circularize
19-重新拓扑和快速优化
20 加权法线和平滑组
21-创建一个高多边形模型
22-UV 展开
23 样条建模
24-布尔值
25-材料创作
26-顶点颜色
27-连接和分离
28-其他工具和技术

第2部分

01-创建我们的模型 Part1
02-创建我们的模型 Part2
03-创建我们的模型 Part3
04-UV 展开我们的模型 Part1
05-UV展开延时摄影

Artstation – Switching to Maya for game artists by FastTrack Tutorials.

Learn how to quickly get started with using Maya when you already have basic experience in any other 3d modeling package like Blender or 3DS Max.

LEARN MAYA QUICKLY AND EFFICIENTLY

This course will be a bit different than most of our courses.
In this course, we will focus on how to switch to Maya for game artists from any other 3d software like blender or 3ds max.
Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Maya. This means we will not be covering things like animation, rendering, or simulations.

You can also use this course as an introduction course to Maya, however, please note that things might go a bit too fast for complete beginners who do not yet have any experience in 3D Modeling.

This tutorial comes in 2 parts, The first part will be a collection of short easy to understand chapters that will just cover individual tools. I consider this the learning part of the course.

In the second part, we will take everything we have learned and combine it all together to create a quick model of some gears.

5.5 HOURS!

This course contains 5.5 hours of content – You can follow along with every single step – The course does enclose one small timelapse, this is just to speed up a very repetitive task, the rest is done in real-time. However, we have also included the time-lapsed footage in real-time without narration.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender or 3DS Max and want to learn Maya – Everything in this tutorial will be explained in detail.

TOOLS USED

Maya 2022

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 34 videos split into short easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.

CHAPTER LIST

Part 1

01-Layout_Movement-Tools_Hotkeys
02-Exporting_and_Importing
03-Viewport Settings
04-Primitive Shapes
05-Shelves
06-Copy_Instance_and_Array
07-Snapping and Changing Pivots
08-Freeze your transforms and resolve bugs
09-Isolating and Hiding
10-Selecting
11-Axis Orientation
12-Layers
13-Groups
14-Adding geometry, cutting, loops, etc
15-Covering classic Modeling Tools
16-Welding
17-Deform Modifiers
18-Sperify and Circularize
19-Retopology and Quick Optimization
20-Weighted Normals and Smoothing Groups
21-Creating a high poly model
22-UV Unwrapping
23-Spline Modeling
24-Booleans
25-Material Creation
26-Vertex Color
27-Attaching and detaching
28-Additional Tools and Techniques

Part 2

01-Creating our model Part1
02-Creating our model Part2
03-Creating our model Part3
04-UV Unwrapping Our Model Part1
05-UV Unwrapping Timelapse

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