Blender From Ground Up

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在本课程中,我们将与 Marwan Hussein 一起学习如何从头到尾使用 Blender

您将学到什么
了解用户界面
学习建模,如何使用 Blender 创建简单和复杂的对象
了解如何通过展开对象来准备对象以正确接收纹理,我们将通过大量示例来理解这一点。
我们将跳到材料部分,在那里我们将学习如何添加材料以及如何编辑它们,这部分内容很多。
我们将学习 Blender for Cycles 和 Eevee 中的光照是如何工作的,我们将通过大量示例来理解这一点。
相机,我们将学习如何正确使用相机以及如何在 Blender 中控制它。

要求
只需前往 Blender 官方网站并从那里下载 Blender 即可开始旅程
描述
大家好,我是 Marwan Hussein,我想欢迎您参加这门新课程,Blender 是目前最强大的 3D 软件之一市场,每个人都可以免费使用,当我在 2019 年开始使用 Blender 时,我不知道这个软件的可能性以及它可以做什么,当我开始学习它时,它非常棒,易于理解,而且非常友好对于新用户,尤其是界面。

现在我几乎所有的在线课程都集中在 Blender 以及如何用它创建许多复杂的设计。

在这个新的 Blender 课程中,我将介绍每个 3D 艺术家在使用 Blender 等 3D 软件时应该开始的最重要的事情。

这些事情开始了。

了解软件界面,这是非常重要的开始。

好消息是,Blender 有一个非常友好的用户界面,它易于理解和灵活,我的意思是它很容易管理和更改之后我们将开始学习如何添加对象如何移动事物了解导航系统软件和很多东西。

当我们完成原理后,我们将从建模开始。

我将建模部分分为 4 个部分,从简单到复杂,在第一部分

我们将学习如何创建简单的几何图形,然后,我们将在第 2 节中学习如何创建更难的东西,以及第三节和第四节建模的一些场景。

建模意味着您应该知道在 Blender 中做某事的工具,例如,如果您想创建一个简单的表格,除非您更了解您的工具,否则您无法做到这一点。

本课程的建模之旅充满了知识,我做了一个完整的部分,只关注建模,我们将对简单的几何图形进行建模,随着我们的前进,我们将从一些困难的事情开始,我们将逐步完成这个过程步。

在建模部分,我将使用一种新的技术来解释任何命令,我将开始创建东西,任何我用来实现某物的命令我都会做一个专题讲座

这样,我们可以使学习过程更加有趣和互动。

在建模部分,我们将讨论这些事情。

* 如何添加对象以及如何使用导航系统。

*如何缩放旋转和移动对象。

* 什么是对象属性。

*对象模式和编辑模式。

* 了解如何在编辑模式下使用斜角。

*对象着色。

*面对正常和选择类型。

* 了解如何在编辑模式下进行拉伸。

* 如何在 Blender 中修复正常的 fo 脸。

* 修饰符简介。

* 固化修饰符。

* 斜角修饰符。

* 插入面命令。

* 转型方向。

* 变换枢轴点。

* 学习 Blender 中的 snap 系统。

* 如何使用细分修饰符。

* 了解什么是四边形、三角形和 N-Gons。

*删除和合并菜单。

* 镜子和格子。

建模部分并没有在这里停止,这部分里面有很多东西你可以检查它们我开玩笑地提到了我们在那里等待的一些东西。

建模部分是一段漫长的旅程,当我们完成它时,我们将从展开开始。

建模完成后展开是一项非常重要的技术,展开意味着您需要使您创建的内容准备好正确接收纹理,因为如果我们不这样做,我们会遇到问题并且纹理将以一种奇怪的方式应用。

现在一切都准备好了,现在是时候通过添加材料来赋予我们创造的生命了。

如果你想给你的几何图形赋予生命,添加材料是非常重要的

并使它们变得现实。

材料意味着您将为表面添加颜色并使该表面粗糙或有光泽,或者如果您希望该表面是旧的或新的,或者使它像玻璃或金属一样幸运,

和很多东西。

我们将使用我们在建模部分制作的设计来为它们中的大多数提供材料,我们将一步一步地做到这一点。

在我们完成材料部分并理解它之后,我们将从照明开始。

照明意味着在您准备好一切之后,您需要添加一个光源,例如

现实生活中会发生什么,因为不添加光照就无法进行渲染。

在照明部分,我们将讨论 Blender 内部的所有照明光源以及天窗和 HDRI 照明等环境照明。

照明部分

* 快速了解 Blender 中的光源。

* 了解如何使用聚光灯、区域光、点光源和阳光。

* 如何使用发射灯。

* 如何使用 HDRI 照明(高动态范围成像)

* 如何使用门户灯。

* 什么是 IES 灯以及如何使用它。

* 如何用阳光照亮室内场景

* 如何用聚光灯照亮室内场景

*如何创建体积照明。

所有这些都适用于循环和 Eevee。

毕竟,我们将学习如何使用相机,现在一切都准备好了,我们唯一需要的是为我们的场景设置一个相机,在 Blender 中,除非我们添加一个相机,否则我们无法进行渲染,所以学习如何在 Blender 中使用相机非常重要。

现在课程的所有内容都已完成,重要的是要说您刚刚阅读的内容只是课程的简要介绍。

课程视频达到 185 个视频 48 小时和 30 分钟的视频内容。

在我们了解所有内容后,我们将从头到尾一起创建一个室内场景。

在这个项目中,我们将完成从建模到渲染的所有过程,我们将一起创建 3D 场景的所有元素,我们将打开它并准备好添加材料,一切都是一步一步的。

在那之后,我可以说我们已经完成了这门课程。

我希望您觉得本课程对您有用,并感谢您的阅读。

马尔万侯赛因。

本课程适用于谁 本课程适用
于所有想从一开始就学习 Blender 的人。
本课程甚至适用于已经了解 Blender 的学生,因为他们可能会提供很多高级的东西。

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 36.4 GB | Duration: 48h 29m

In this course we will learn how to use Blender from start to finish with Marwan Hussein

What you’ll learn
Understand User interface
Learn Modeling, how to use Blender to create easy and complex objects
Learn how to prepare the object to receive the texture correctly by unwrapping the objects, we will take a lot of examples to understand that.
we will jump to the material section, there we will learn how to add the materials and how to edit them, a lot of stuff in this section.
We will learn how lighting works in Blender for Cycles and Eevee, we will take a lot of examples to understand that.
Camera, we will learn how to use camera correctly and how to control it in Blender.

Requirements
Just go a head to Blender official website and download Blender from there to start the journey
Description
Hello everyone, I’m Marwan Hussein and I would like to welcome you to this new course, Blender is one of the very powerful 3D software on the market and it’s free for everyone to use, when I started with Blender back in 2019 I didn’t know the possibility of this software and what it could do, and when I start to learn it was amazing and easy to understand and it’s so friendly for new users, especially the interface.

Now almost all my online courses focus on Blender and how to create a lot of complex designs with it.

In this new Blender course, I will go throw the most important things that every 3D artist should start with when it comes to using 3D software like Blender.

These things start with.

Understanding the software interface, that’s something very important to start with.

The good news though, Blender has a very friendly user interface, it’s easy to understand and flexible, I mean it’s very easy to manage and change after that we will start to learn how to add objects how to move things understand the navigation system of the software and a lot of things.

When we complete the principles we will start with the modeling.

I divided the modeling section into 4 sections, from easy to complex, in the first section

we will learn how to create easy geometry, after that, we will learn in section 2 how to create something a bit harder, and some scenarios for the third section and the fourth section of modeling.

Modeling means you should know your tools to do something inside Blender, for example, if you want to create a simple table, you can’t do that unless you know your tools better.

The modeling journey in this course is full of knowledge and I made a full section just focusing on modeling, we will model the easy geometries and as we go forward we will start with things a bit difficult, and we will go through this process step by step.

In the modeling section, I will use a new technic to explain any command, I will start creating things, and any command I use to achieve something I will give a special lecture

In this way, we can make the learning process more fun and interactive.

In the modeling section, we will discuss those things.

* How to add objects and how to use the navigation system.

* How to scale Rotate and move objects.

* What are object properties.

* Object mode and edit mode.

* Learn how to use Bevel in edit mode.

* Object shading.

* Face normal and selection types.

* Learn how to extrude inside edit mode.

* How to fix the normal fo face in Blender.

* Introduction to modifiers.

* Solidify modifier.

* Bevel modifier.

* Inset face command.

* Transformation orentation.

* Transform pivot point.

* Learning the snap system inside Blender.

* How to use subdivision modifier.

* Learn what’s Quads, Triangles, and N-Gons.

* Delete and merge menu.

* Mirror and lattice.

The modeling section is not stopped here, there are a lot of things inside this section you can check them I jest mentioned a little bit of what we waiting for there.

The modeling section is a long journey, when we finish it we will start with the unwrapping.

Unwrapping is a very important technic after modeling is done, unwrapping means you need to make what you create ready to receive the texture correctly because if we don’t we will get a problem and the texture will apply in a weird way.

Everything now is ready to go, now it’s the time to give what we created life by adding material to it.

Adding the materials is something very important if you want to give your geometry a life

and make them realistic.

Materials mean you will add color to a surface and make that surface rough or glossy or if you want that surface to be old or new, or make it lucks like glass or like a metal,

and a lot of stuff.

We will use the designs that we made in the modeling section to give them materials for most of them, and we will do that step by step.

After we complete the materials section and understand it we will start with the lighting.

Lighting means after you make t everything ready you need to add a source of light like

what’s happen in real life, because without adding lighting you can not make a render.

In the lighting section, we will discuss all sources of lighting inside Blender and the environment lighting like a skylight and HDRI Lighting.

Lighting section

* Quick overview about the light source in Blender.

* Learn how to use spotlight, area light, point light, and sunlight.

* How to use Emission light.

* How to use HDRI lighting ( High Dynamic Range Imaging )

* How to use portal lights.

* What’s an IES light and how to use it.

* How to illuminate an interior scene with sunlight

* How to illuminate an interior scene with spotlights

* How to create volumetric lighting.

All of that for cycles and Eevee.

After all of that, we will learn how to use the camera, now everything is ready and the only thing we need is to set up a camera for our scene, inside Blender, we can’t make a render unless we add a camera so it’s very important to learn how to use the camera in Blender.

Now everything is finished for the course and it’s very important to say that what you just read is just a brief intro to the course.

The course videos reached 185 videos 48hr and 30 min of video content.

After we learn everything we will create together an interior scene from start to finish.

In this project we will go through everything from modeling to rendering, we will create all the elements of the 3D scene together and we will unwrap it and make it ready to add the materials, everything step by step.

After that, I can say we reached the end of this course.

I hope you find this course useful and thank you for reading.

Marwan Hussein.

Who this course is for
This course is for everyone who want to learn Blender from start up.
This course works even for student how already knows Blender because there is a lot of advanced stuff they may help.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/29871.html

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