
以一个可爱的老机器人为向导,在这个深入的课程中逐步学习如何创建 Blender 角色。工作流程包括硬表面、细分建模、手绘纹理和程序纹理。
使用 Blender 将概念艺术角色带入 3d 的分步课程
谁不喜欢失败者?生锈和瘀伤,这个小家伙证明他还有火。
Pothead 最初是在 2016 年由伟大的 Tim von Rueden (@vonnart) 创建的,作为最初的 CG Cookie 角色之一。
今天,我们的 Blender 培训师乔纳森·兰佩尔 (Jonathan Lampel) 为 Pothead 注入了新鲜的活力,让他焕发光彩……一切都在 Blender 中。
第 1 章 – Pothead 建模
第 2 章 – UV 展开 Pothead
第 3 章 – 着色和纹理 Pothead
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz | Duration: 17h 50m | 7.83 GB
Genre: eLearning | Language: English
With an adorable old robot as your guide, learn how to create a Blender character, step-by-step in this deep-dive course. Workflows include hard surface, subdiv modeling, hand painted texturing and procedural textures.
Step-by-step course on bringing a concept art character to 3d with Blender
Who doesn’t love an underdog ? Rusty and bruised, this little guy proves there is fire in him yet.
Pothead was first created in 2016 the great Tim von Rueden (@vonnart) as one of the original CG Cookie characters.
Today, our Blender trainer Jonathan Lampel breathes fresh life into Pothead and makes him shine… all in Blender.
Chapter 1 – Modeling Pothead
Chapter 2 – UV Unwrapping Pothead
Chapter 3 – Shading and Texturing Pothead

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