
我们又来了,但这次球场更大、更好,而且有很多新东西,包括完整的内部装饰。来自现代、沃尔沃和福特等行业巨头以及世界各地顶级游戏和电影公司的设计师对我过去的汽车建模培训进行了研究。现在我已经采用了这些技术并使它们变得更好。在这个循序渐进的课程中,我们将解决由专业设计师 Lee Rosario 设计的令人惊叹的汽车,并且当我们从一开始就一起建造这款令人惊叹的汽车时,我将向您展示轻松解决最棘手的硬表面挑战的新方法顶点到最终渲染。
因此,加入我的汽车创作之旅,学习大量硬表面建模、着色、渲染和合成技术,所有这些都在免费的开源 3D 软件 Blender 中进行。
引导网格技术 – 更新!
地下建模是硬表面艺术家的基本工作流程,但在向模型添加细节或切口时很快就会变得令人头疼。任何修改都很容易破坏曲面,使整个过程令人沮丧且耗时。在本课程中,我将向您展示我开发的一种完全非破坏性的技术,可以完全避免这些问题,因此您可以轻松地保持完美的曲线。您不仅可以更轻松地实现完美、无缝的反射,而且当您不必担心影响最终结果的每个细节时,工作流程实际上会令人愉快且更快。
自从我上一门课程以来,这些技术也得到了显着更新,使它们比以往任何时候都更容易、更好,并为我们带来了我所说的引导网格技术的最终演变。
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使用引导网来保持汽车所有面板的完美反射。
先进的建模技术
您还将在本课程中了解无数其他建模技术和工具,例如 Blender 的修改器对于复杂的建模任务有多么强大。修改器对于高效且非破坏性的工作流程至关重要,我将向您展示大量不同且独特的使用和组合它们的方法。
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修饰符具有无限的潜力,可以让您的生活变得更轻松。
由于要对汽车的许多不同部件进行建模,我们需要使用不同的建模技术来应对不同的挑战,因此您将彻底了解思维过程以及如何以正确的方式使用正确的工具来节省您的成本。大量的时间和精力。
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了解正确的工具可以让您快速获得完美的结果。
核心建模原则
您不仅将学习将模型质量提升到新水平的先进技术,而且我们还将深入学习地下建模和多边形建模背后的核心原理。良好的建模始于对拓扑、效率以及最适合这项工作的工具等基础知识的全面理解。
最重要的是,您将了解建模过程每个步骤背后的思维过程。可视化模型最终的外观并能够简化每一步的复杂建模挑战对于有效的工作流程都至关重要。
提前思考并规划拓扑对于项目的成功至关重要。
最终渲染图
经过对模型的所有艰苦工作后,下一步是将其设置为您可以自豪的渲染。让最终渲染看起来恰到好处可以发挥模型的最佳效果,并真正反映您作为 3D 艺术家的技能。
我们将深入研究构成您可以炫耀的出色渲染的所有元素,包括装配车轮和门以便我们可以摆出它们的姿势,创建高度可定制的程序着色器(例如带有金属薄片的逼真汽车油漆),设置照明和环境,获得完美的摄像机角度,并使用 Blender 的合成节点使最终镜头真正流行。凭借充足的定制空间,以及培训中包含的多种环境和照明设置,您将能够获得自己的结果。
您在这里和画廊中看到的都是课程的实际结果!
字幕即将推出
本课程为英语,课程完成后将包含英文字幕。如果您想要不同语言的字幕,请给我发电子邮件并告诉我。我还计划提供其他语言的自动翻译。
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz | Duration: 35h 50m | 20.5 GB
Genre: eLearning | Language: English
Here we go again, but this time the course is bigger, better, and there’s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, and Ford, as well as from top gaming and film companies all over the world. And now I’ve taken those techniques and made them even better. In this step-by-step course we’ll tackle an amazing car design by professional designer Lee Rosario, and I’ll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders.
So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender.
The Guide Mesh Technique – Updated!
Subsurface modeling is an essential workflow for hard surface artists, but can quickly become a headache when adding details or cutouts to your model. Any modifications can easily ruin a curved surface, making the entire process frustrating and time-consuming. In this course, I’ll show you a completely non-destructive technique I developed that avoids these problems entirely, so you can maintain your perfect curves without any hassle. Not only can you achieve perfect and seamless reflections more easily, but the workflow is actually enjoyable and much faster when you don’t have to worry about every detail affecting your final result.
These techniques have also been significantly updated since my last course, making them easier and better than ever, and bringing us to the final evolution of what I call the Guide Mesh Technique.
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Using a Guide Mesh to maintain perfect reflections throughout all panels of the car.
Advanced Modeling Techniques
You’ll learn about countless other modeling techniques and tools in this course as well, like how insanely powerful Blender’s modifiers can be for complex modeling tasks. Modifiers are essential to an efficient and non-destructive workflow, and I’ll show you a ton of different and unique ways to use them and combine them.
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Modifiers have unlimited potential for making your life easier.
And with so many different parts of a car to model, we’ll need to approach different challenges using different modeling techniques, so you’ll gain a thorough understanding of the thought process and how using the right tools the right way can save you a lot of time and effort.
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Knowing the right tools to use can give you perfect results fast.
Core Modeling Principles
Not only will you learn about advanced techniques that take the quality of your models to the next level, but we’ll also dive deep into learning the core principles behind subsurface modeling and polygon modeling in general. Good modeling begins with a comprehensive understanding of the fundamentals like topology, efficiency, and what tools are best for the job.
On top of that, you’ll learn about the thought process behind each step of the modeling process. Visualizing how the model should look in the end and being able to simplify complex modeling challenges each step of the way are all critical to an effective workflow.
Thinking ahead and planning out your topology is crucial for a successful project.
The Final Renders
After all the hard work that goes into the model, the next step is setting it up for renders you can be proud of. Getting the final render looking just right can bring out the best in your model and truly reflect your skills as a 3D artist.
We’ll dive into all the elements that make a great render you can show off, including rigging the wheels and doors so we can pose them, creating highly customizable procedural shaders like realistic car paint with metallic flakes, setting up lighting and an environment, getting the perfect camera angles, and using Blender’s compositing nodes to make the final shot really pop. And with plenty of room for customization, and several environments and lighting setups included in the training, you’ll be able to make the results your own.
What you see here and in the gallery are actual results from the course!
Subtitles Coming Soon
This course is in English and will include English subtitles when the course is complete. If you would like subtitles in a different language then email me and let me know. I plan on offering automatic translations for other languages as well.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/47201.html