
在 Blender 中学习 3D 插图的基础知识并扩展您的创作潜力
您将学到什么
开始使用 Blender 3D 中的 3D 插图基础知识。
了解如何在 Blender 中移动、缩放、旋转和导航视口。
通过在每节课中进行练习,学习顶点、边、面、修改器等建模的基础知识。
学习 UV 贴图、纹理、着色和照明的基础知识以创建最终渲染。
要求
不需要 Blender 经验,但是一些基础知识将有很长的路要走。
描述
如果您尝试过学习搅拌机,那么您就会知道它有多难。有太多的菜单和按钮、面板和模式可供您使用,以至于让人感到困惑和不知所措。这就是我创建这门课程的原因。我的名字是 Hunter,我是驻澳大利亚的图形和动画设计师。大约三年前,我将 Blender 添加到我的工具带中,因为它在 3D 插图中很受欢迎。但很快发现 Blender 还有其他用途,例如详细的产品模型。
在本课程中,我们将专注于 3D 插图并在 Blender 中进行设置以取得成功。在本课程结束时,您将具备建模、纹理和着色等基础知识,以应对一些更困难的项目。
一、简介
本课程以介绍开始。我将带您进入课程并了解学习 Blender 的一些基本要求。当您遇到困难时,您还可以访问工作文件以提供帮助。
2. 入门
第二章将重点介绍 Blender 的基础知识。我们将看一下界面以及如何使用快捷方式在软件内部导航。我们还将学习如何移动、旋转和缩放对象。
3. 建模基础
第三章将介绍建模的编辑模式,我们将开始建模一些基本的形状,如墙壁和窗户。本章还将开始介绍修改器,这是一种编辑模型的非破坏性方式。
4. 建模
第四章将通过向您展示不同的技术来帮助巩固您的建模知识。我们将开始对不同的对象进行建模,例如桌子、椅子、沙发、书桌配件等等。我们还将快速了解模拟以创建像垫子这样的对象。
5. UV、纹理和着色
第五章将着眼于为您的对象添加颜色和纹理。我们将看一下着色器编辑器并制作一些基本材质。我们还将学习如何使用着色器节点和不同的图像为我们的对象添加纹理。您还将学习如何对对象进行 UV 展开,这样您就不会拉伸纹理。
6. 灯光、相机、渲染
最后一章,第 6 章,将完成照明、设置相机和渲染的过程。
在课程结束时,您将创建自己的 3D 渲染。现在 Blender 有一个陡峭的学习曲线,这主要是由于该软件必须提供多少。Blender 也是一个非常依赖键盘快捷键的软件,所以我提供了一个键盘快捷键备忘单来帮助你完成你的旅程。
我还将在整个课程中回答任何问题,并更新和添加新课程以帮助您了解该软件。
如果您认为这门课程适合您,那么今天就注册,和我一起在 Blender 中学习 3D 插图。
Published 10/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 28 lectures (3h 54m) | Size: 2.95 GB
Learn the basics of 3D Illustration inside Blender and expand your creative potential
What you’ll learn
Get started with the basics of 3D Illustration in Blender 3D.
Learn how to move, scale, rotate and navigate the viewport inside Blender.
Learn the basics of modelling like vertices, edges, faces, modifiers and more by putting them to practice in each lesson.
Learn the basics of UV maps, texturing, shading and lighting to create a final render.
Requirements
No experience in Blender required however some knowledge of the basics will go a long way.
Description
If you have tried to learn blender, then you know how hard it can be. There are so many menus and buttons, panels and modes you can use that it becomes confusing and feels overwhelming. That’s why I have created this course. My name is Hunter and I am a graphic and motion designer based in Australia. I added Blender to my tool belt about three years ago because of its popularity in for 3D Illustration. But soon found Blender had some other uses like detailed product mockups.
In this course, we will focus on 3D illustration and getting up set up in Blender for success. By the end of this course, you will have the foundations like modelling, texturing and shading ready to tackle some more difficult projects.
1. Introduction
This course kicks off with an introduction. I will get you settled into the course and run over some basic requirements for learning Blender. You will also get access to workings files to help when you get stuck.
2. Getting Started
Chapter two will focus on the basics of Blender. We will take a look at the interface and how to navigate inside the software using shortcuts. We will also learn how to move, rotate and scale objects.
3. Modelling Basics
Chapter three will take a look at edit mode for modelling, and we will start to model out some basic shapes like walls and windows. This chapter will also start introducing modifiers, a no destructive way of editing your models.
4. Modelling
Chapter Four will help solidify your modelling knowledge by showing you different techniques. We will start to model different objects like a table, chair, couch, desk accessories and more. We will also take a quick look into simulation to create objects like a cushion.
5. UVs, Textures and Shading
Chapter Five will look at adding colours and textures to your objects. We will take a look at the shader editor and make some basic materials. We will also learn how to add textures to our objects using shader nodes and different images. You will also learn how to UV unwrap objects, so you don’t get stretching in your textures.
6. Lights, Camera, Render
The last chapter, Chapter 6, will complete the process with lighting, setting up the camera and rendering.
By the end of the course, you will have created your own 3D render. Now Blender has a steep learning curve, and it is mainly due to how much the software has to offer. Blender is also a very keyboard shortcut-heavy software, so I have included a Keyboard shortcut cheat sheet to help you in your journey.
I will also answer any questions throughout the course and update and add new lessons to help you understand the software.
If you think this course is for you, then enrol today, and join me to learn 3D Illustration in Blender.
Who this course is for
Beginner Blender users learning 3D Illustration

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