
欢迎来到高级粒子 1:基于几何的模拟。
在本课程中,我们将制作张开手的 Alembic 动画,并使用它来生成粒子。我们将学习如何使用几何来创建不同的属性以及如何让我们的粒子使用这些属性。
我们还将学习如何使我们的粒子坚持变形几何以及如何使粒子从一种运动类型过渡到另一种运动。我还将介绍如何设置一些基本材质并使用 Redshift 渲染所有内容,然后还将介绍如何在 Nuke 中合成所有内容。
虽然本课程假设您具有 Houdini 的工作知识,但我将解释不同的操作是如何工作的,以及我们为什么以某种方式做事背后的逻辑。所以我希望你会喜欢这门课程,我们可以从第一课开始。
Duration 2h 48m Project Files Included MP4
Title: CGCircuit – Advanced Particles 1: Geometry Based Simulations
Info:
Welcome to Advanced Particles 1: Geometry Based Simulations.
In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes.
We will also learn how to make our particles stick to deforming geometry and how to make the particles transition from one type of movement to a different one. I will also go over how to set up some basic materials and render everything using Redshift, and then also cover how to composite everything inside Nuke.
And while this course assumes you have a working knowledge of Houdini, I will be explaining how different operations work, but also the logic behind why we do things in a certain way. So I hope you will enjoy this course and we can get started with the first lesson.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28801.html