
在本课程中,伊恩将带您了解他为电影开发生物和角色的过程。将可信的解剖结构、历史以及最重要的人物特征融入设计的重要性。我们将专注于使设计工作的因素,从简单的绘图到最终的概念雕刻和渲染,将其完全充实为可用于电影或游戏的可行创作。
Video: .MP4, 1920×1080 | Audio: AAC, 48 kHz, 2ch | Duration: 9h 47m
Genre: eLearning | Language: English | Size: 10,8 GB
Software
In this course, Ian will take you through his process of developing creatures and characters for films. The importance of infusing believable anatomy, history and most importantly, character, into the design. We will Focus on what makes a design work from simple drawing to final concept sculpts and renders that fully flesh it out into a workable creation that could be used in a film or game.
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