Female Character Creation in Zbrush

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下载新的视频课程 Udemy – Zbrush 中的女性角色创作。学习在 Zbrush 中雕刻女性身体、服装、配饰、武器、多边形颜料、姿势和渲染角色。

您想学习如何制作逼真的高多边形模型、皮革、衣服、武器和一切只在 Zbrush 中,快速高效吗?那么欢迎大家参加 Nexttut 教育的 zbrush 女性角色创作课程。

我的名字是 Nikolay,我是游戏 3D 角色艺术家大约 10 年了。我曾为众多游戏工作过,目前在世界上最著名的游戏公司之一——Gameloft 工作。

课程目标:

在本课程结束时,您将能够在 Zbrush 中从头到尾用服装、配饰和武器为漂亮的女性角色建模。

您将学习 :

雕刻女性头部

雕刻女性身体

用皮肤细节修饰头部和身体

制作整个模型的3D草图

制作衣服和腰带

制作剑和匕首

用纤维网制作头发

用管子做睫毛

Polypaint 角色

摆出角色

使用 pass 渲染角色

在 Photoshop 中合成最终渲染

我们将首先花费 30 分钟在 Zbrush 中自定义我们的工作流程,以便我们可以更快、更高效地工作。然后我们将制作女性头部,我将解释在女性头部造型中应该注意什么。然后我们将制作一个占位符头发,这对于更多卡通基础渲染来说已经足够了。然后我们将从头开始制作牙齿和眼睛。之后,我们将按照我们的概念再次从球体中制作女性身体。在我们完成女性身体之后,我们将开始为我们的模型制作 3D 草图,以正确放置我们所有的配饰和衣服,这是一个非常重要的阶段,最后我们将非常了解我们的模型将在完成后查看。

然后是时候开始提取衣服、腰带和其他衣服了。我们还将制作一个刷子,它可以轻松快速地放置所有这些小金属部件,如皮带扣。之后,我们将开始完善我们制作的所有东西,模型将开始看起来不错。然后是时候分别做匕首和剑,并将它们添加到场景中。一旦我们对角色的整体外观感到满意,我将向您展示如何在 Zbrush 中使用纤维网制作好头发。最后,我们将为角色设置姿势,从 Zbrush 导出渲染通道,并在 Photoshop 中合成最终的美感渲染。

Download new video course be Udemy – Female Character Creation in Zbrush. Learn to sculpt female body, clothing, accessories, weapons, poly paint, pose and render the character in Zbrush.

Do you want to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient? Then I welcome you to Nexttut education’s Female character creation in zbrush course.

My name is Nikolay and i am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world’s most famous game companies – Gameloft.

GOAL OF THE COURSE :

By the end of this course, you’ll be able to model good looking female characters with clothing, accessories and weapons in Zbrush from start to finish.

YOU WILL LEARN :

Sculpting the female head

Sculpting the female body

Refining the head and body with skin detail

Making the 3D sketch of the whole model

Making clothes and belts

Making a sword and dagger

Making the hair with fibermesh

Making the eyelashes with tubes

Polypaint the character

Posing the character

Rendering the character with passes

Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the female head where i will explain what you should watch for in a female head modelling. Then we will make a placeholder hair, which will be good enough for more cartoon base render. Then we will make the teeth, and eyes from scratch. After that we will make the female body, again from sphere, following our concept. After we are done with our female body, we will start making 3D sketch of our model, to get the correct placement of all our accessories and clothes, this is a pretty important stage in the end of which we will have very good idea how our model will look when it’s finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing. We will also make a brush which will make the placement of all those small metal parts like belt buckles, very easy and fast. After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the dagger and the sword separately, and add them to the scene. Once we are happy with the overall look of our character i will show you how to make good hair with fibermesh in Zbrush. Finally we will pose the character, export render passes from Zbrush, and compose a final beauty render in Photoshop.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28111.html

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