Lynda – ZBrush: Product Prototyping Techniques

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通过利用 ZBrush 的强大功能,结合课程中介绍的技术,原型制作者和设计师可以制作引人注目的 3D 图像。本课程侧重于加快原型制作阶段的工作流程,并允许设计师迭代、呈现变化并制作精美的渲染。Pablo Muñoz 首先介绍了如何使用细分、基元和布尔值。接下来,他解释了与最小设计相关的概念以及这些概念与几何图形的关系。然后他展示了如何使用有机形状,展示了平面、块、填充和多组。他通过带您完成渲染过程来结束课程,其中包括使用 KeyShot 调整照明和材料。

Intermediate | 1h 37m | 482 MB | Project Files | Software used: ZBrush, KeyShot

Title: Lynda – ZBrush: Product Prototyping Techniques

Info: By taking advantage of the powerful features of ZBrush, combined with the techniques presented in the course, prototype makers and designers can produce compelling 3D images. This course focuses on a workflow that speeds up the prototyping stage and allows designers to iterate, present variations, and make polished renders. Pablo Muñoz first covers how to work with subdivisions, primitives, and Booleans. Next he explains concepts related to minimal design and how these relate to working with geometry. Then he shows how to work with organic shapes by demonstrating planing, blocking, padding, and polygrouping. He wraps up the course by taking you through the rendering process which includes making adjustments to lighting and materials using KeyShot.

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