
本课程适用于任何想要学习在 zBrush 中创建高质量 3D 卡通角色的出色工作流程的人。我们将涵盖从 zSpheres 到 DynaMesh 再到 zRemesher 技术的所有基础知识,并向您展示如何绘制草图并将其变成干净的低多边形游戏模型。
我们将介绍重要的雕刻技术,我将向您展示如何在 zBrush 中正确绘制模型。我们还将介绍一些更流行的画笔和 alpha,您可以使用它们来添加出色的皮肤细节并在您自己的角色上绘制您想要的任何设计。
我们将通过生成 uv 贴图来结束课程,并快速了解如何使用 goZ 将模型导出到另一个动画程序(如 Maya)中。
Become a ZBrush Master: Create Your Own Toon 3D Characters
4 Hours | Video: AVC (.mp4) 1280×720 30fps | Audio: AAC 48KHz 2ch | 641 MB
Genre: eLearning | Language: English
Step by Step workflow for creating game ready 3D toon characters in zBrush.
* Lectures 17
This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics from zSpheres to DynaMesh to zRemesher techniques and show you how you can take your sketch and turn it into a clean low poly game model.
We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.
We will end the course by generating a uv map and take a quick look at how we can use goZ to export our model into another animation program like Maya.

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