The Gnomon Workshop – Introduction to ZBrush 2024

无论您是 ZBrush 的初学者还是中级用户,本工作坊都将通过 19 小时的全面演示指导,帮助您掌握 ZBrush 2024。无需任何 3D 经验即可完成本工作坊,您将在完成本教程后,对 ZBrush 作为雕刻、建模和纹理工具的运用达到中级水准。

Cinesite 资产和艺术部门主管 Madeleine Scott-Spencer 结合她在《霍比特人》三部曲、《环太平洋 2》和《巫师》系列等电影制作流程中使用 ZBrush 的经验,分享了她在专业视效领域日常使用的方法。涵盖的主题包括雕刻、硬表面道具建模、布料和服装元素创建、投影纹理、手绘生物皮肤、人物摆姿势以及在 ZBrush 中使用多种方法进行渲染。

46 个章节探讨了众多工具和技巧,为 ZBrush 丰富多样的工具集奠定了全面的基础。本次工作坊包含许多实用的可下载文件,方便您在家学习示例。

本次工作坊内容详尽,首先会讲解快速入门雕刻教程,Maddie 将使用 Dynamesh 构建一个地精半身模型,为基本导航和雕刻奠定基础。在接下来的章节中,她将重新审视这个生物,并创作一个包含精细细节(包括皱纹和毛孔)的全身生物模型。

在本章节中,您不仅将学习如何在 ZBrush 中进行雕刻,还将学习如何使用这些工具创作逼真、细致入微且引人入胜的解剖形态。作为一名拥有 19 年 ZBrush 教学经验的老师,Maddie 始终认为,不仅要讲解这些工具的基础知识,还要学习如何开始使用它们,以最引人入胜的方式将您的构想变为现实。

Whether you’re an absolute beginner or an intermediate ZBrush user, this workshop will guide you through 19 comprehensive hours of demonstration to help you master ZBrush 2024. No previous 3D experience is required to complete this workshop, and you can expect to finish the tutorial with a strong intermediate grasp of ZBrush as a sculpting, modeling, and texturing tool.

Madeleine Scott-Spencer, Head of Department Assets and Art Department at Cinesite, draws from her experiences using ZBrush in film pipelines such as The Hobbit Trilogy, Pacific Rim 2 and The Witcher series to share methods she uses every day in the professional VFX sphere. Topics covered include sculpting, modeling hard-surface props, creating cloth and costume elements, texturing with projections, hand-painting creature skins, posing figures, and rendering using multiple methods in ZBrush.

Many tools and techniques are explored over 46 chapters, providing a comprehensive foundation in the wide array of ZBrush’s multifaceted toolset. The workshop is complemented by many helpful downloadable files to allow you to follow along with the examples at home.

This detailed workshop opens with a quickstart sculpting tutorial where Maddie lays the groundwork for basic navigation and sculpting by blocking a Goblin bust using Dynamesh. Throughout subsequent chapters, she revisits this creature to create a full-body creature sculpt with fine details, including wrinkles and pores.

Throughout the chapters, you’ll examine not only how to sculpt in ZBrush but also how to use the tools to create realistic, nuanced, and compelling anatomical forms. It is always important to Maddie, as a ZBrush teacher of 19 years, to communicate not only the basics of the tools but also how to begin using them to bring your visions to life in the most compelling ways.

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