
约瑟夫对游戏的角色创建过程和理论进行了广泛的概述。他涵盖了 ZBrush、3Ds MAx、Topogun、UV Layout、Xnormals、DDo 和 Mudbox 等程序。
5个最重要的课程:
了解 Zbrush 中的基本和高级角色雕刻技术。
制作高度详细的角色资产和逼真的服装。
使用多个系统创建令人惊叹的纹理贴图,包括 Quixel 的 dDo。
在 Headus 中创建游戏就绪拓扑和高效 Uv。
如何正确导出和准备角色以在 Marmoset Toolbag 中进行渲染。
请注意从第 2 讲开始的部分是完整的,第 1 讲是项目文件
90 Lectures Project Files Included MP4
Uartsy – Learn Character Creation For Games
Info:
Joseph gives an extensive overview of the character creation process and theories for games. He covers programs like ZBrush, 3Ds MAx, Topogun, UV Layout, Xnormals, DDo, and Mudbox.
The 5 most important lessons:
Understand fundamental and advanced character sculpting techniques in Zbrush.
Produce highly detailed character assets and realistic clothing.
Create stunning textures maps using multiple systems, including Quixel’s dDo.
Create game ready topology and efficient Uv’s in Headus.
How to properly export and prepare your character for rendering in Marmoset Toolbag.
Please note sections starting with lecture 2 are complete, lecture 1 is project files
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