
一旦您设计了高度详细的雕刻游戏角色,还有一个步骤需要完成 – 重新拓扑。在本课程中,在 Maya 中重新拓扑游戏角色,您将使用雕刻的网格并使用 Maya 创建一个与您的设计相似的低分辨率游戏网格。您将从学习创建参考模型的基础知识开始。然后,您将使用多个多边形建模工具来编辑基础几何图形,以更好地反映参考模型的形状和轮廓。最后,您将使用 Maya 中的 Quad Draw 工具从头开始为您的角色创建一个新拓扑。在本课程结束时,您将对 Maya 中的一些选项有更好的了解,这些选项可用于从详细的造型创建新的、可用于游戏的网格。所需软件:Maya。
Duration 2h 47m Project Files Included MP4
Retopologizing Game Characters in Maya
Info:
Once you’ve designed your highly detailed, sculpted game character, there’s still one more step that needs to be done – retopology. In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. Then, you’ll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you’ll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you’ll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya.
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