
在本课程中,我涵盖了根据我的概念制作角色的所有过程,试图解释如何使用风格化,平滑线条的位置,如何制作干净整洁的形状。我还将尝试向您解释我在 Zbrush 中创建整洁元素的方法和方法。
这些视频对于已经掌握了 ZBrush 基础知识并且至少在雕塑和建模领域有过一些实践经验的艺术家很有用。此外,我将评论屏幕上发生的事情,并重点关注最重要的点,为什么要完成这一切以及它是如何工作的。
以下是一些涵盖的主题:
我的工作流程介绍
雕刻角色
程式化的硬表面
摆出角色
聚漆
在 Marmoset 中渲染(非常简短)
Duration 8h 12m With Project Files MP4
Title: Gumroad – SkySurfer Stylized сharacter modeling by dozen13
Info:
In this course I cover all my process of making a character based on my concept, trying to explain how to work with stylization, where to smooth the lines, how to make clean and neat shapes. I’ll also try to explain you my methods and ways of creating neat elements in Zbrush.
These videos will be useful for artists, who’ve already mastered the basics of ZBrush, and have at least a little practice in the field of sculpture and modeling. Also, I will comment on what is happening on the screen, and focus on the most important points, why all this is done and how it works.
Here are a few of the Topics covered:
Introduction of my workflow
Skulpting the character
Stylised Hard Surface
Posing the Character
Polypaint
Rendering in Marmoset (very briefly)
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27829.html