
在本教程中,我们通过使用 UV 为我们的模型创建简化且快速的工作流程来探索 ZBrush 内部雕刻的不同方式。我们将从在 Maya 中创建基础网格开始,并专注于创建干净高效的 UV 贴图。接下来,我们将采用不同类型的雕刻技术和工作流程,以便在不到两个小时的时间内制作出看起来很酷的低多边形夹克。然后我们将使用 dDo 和 Marmoset Toolbag 2 来渲染和测试我们的纹理来完成它。
Dixxl Tuxxs – Sculpting a Low Polygon Jacket Using UVs in ZBrush | 337MB
Duration: 1h 45m | Video: AVC (.flv) 1280×720 15fps | Audio: AAC 32KHz 2chGenre: eLearning | Level: Intermediate | Language: English
Software used
Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2
What you will learn
In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model.We’ll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we’ll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We’ll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures.
By the end of this training you will have added yet another tool to your sculpting arsenal.

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