3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1

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在 Zbrush 中雕刻手部解剖学结束时,您将对手部的解剖结构、底层肌肉以及如何使用 zBrush 将它们解释为 3D 形式有深入的了解。在快速介绍物理解剖学之后,您将学习如何使用 DynaMesh 为手创建基础,并将学习如何使用 ZRemesher 创建可用的拓扑。从那里开始,我们将开始创建用于动画的 T 姿势的手,然后再将姿势修改为更美观的东西。接下来,您将深入手工研究,了解制作好的手工雕塑的小调整是什么;您还将了解手部表情以及它们如何传递情感。在 Zbrush 中,您将学习如何使用正确的工作流程,雕刻有用的模型而不仅仅是简单的草图无用。当我们结束时,您将学习如何使用 ZBrush Render、Keyshot 和 Photoshop 创建合成,以在社交媒体上展示造型。这是了解人体解剖结构的一个很好的开始,所以抓紧抓紧,好好学习!

Duration 1h 12m With Project Files MP4

Title: 3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1

Info:

By the end of Sculpting Hand Anatomy in Zbrush, you’ll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we’ll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. Next, you’ll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; you’ll also be given an understanding about hand expression, and how they can transmite emotion. Within Zbrush, you’ll learn how to use a correctly workflow, to sculpt useful models and not only a simple sketch unuseful. As we wrap things up, you’ll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to presentation the sculpt in social medias. This is a great start to understand the anatomy of the human body, so get your grip, and hol on tight for some good learning!

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27751.html

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