
David 将向您介绍他使用 ZBrush 和 3DS Max 为游戏快速创建环境资产的流程。
5个最重要的课程:
- 开发高效的 3DsMax 和 Zbrush 工作流程。
- 如何为游戏制作管道创建令人惊叹的高分辨率资产。
- 在 Photoshop 和 Zbrush 中创建自定义 Alpha 以进行细节处理。
- 了解使用插件的其他细节技术。
- 以专业的方式正确展示您的工作。
Creating High-Res Game Assets in ZBrush and 3DS Max
Info:
David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.
The 5 most important lessons:
- Develop a efficient and effective 3DsMax and Zbrush workflow.
- How to create stunning high-res assets for a game production pipline.
- Create custom alphas in Photoshop and Zbrush for detailing.
- Understand additional detailing techniques using Plug-Ins.
- Properly present your work in a professional manner.
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