
要成为游戏行业的概念艺术家,您需要在工作流程中具有适应性和敏捷性,以跟上视频游戏开发设计需求的不断变化。在本课程“游戏武器概念基础”中,您将了解现代设计技术并将 Zbrush 集成到您的概念工作流程中。首先,您将学习如何通过成功地将 2 个不同的物品组合成 1 个有凝聚力的设计来创建真正独特的武器风格。接下来,您将被介绍给概念艺术家的 ZBrush,并学习如何在软件中雕刻硬表面设计。最后,您将学习如何创建一个完整的详细概念设计包。在本课程结束时,您将了解如何创建一个为现代游戏开发做好准备的幻想武器概念包。
Duration 3h 10m Project Files Included MP4
Game Weapon Concept Fundamentals
Info:
To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you’ll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you’ll learn how to create a truly unique style of weapon by successfully combining 2 disparate items into 1 cohesive design. Next, you’ll be introduced to ZBrush for concept artists, and learn how to sculpt hardsurface designs in the software. Finally, you’ll learn how to create a complete detailed concept design package. By the end of this course, you’ll have an understanding of how to create a fantasy weapon concept package ready for modern game development. Software required: Adobe Photoshop CC and ZBrush.
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