UE4概念设计和关键艺术实时3D工作流教程Gumroad – Concept Design and Key Art in Unreal Engine 4 – Intro to real-time 3D workflow

UE4概念设计和关键艺术实时3D工作流教程Gumroad – Concept Design and Key Art in Unreal Engine 4 – Intro to real-time 3D workflow

本文是关于UE4概念设计和关键艺术实时3D工作流UE4教程Gumroad – Concept Design and Key Art in Unreal Engine 4 – Intro to real-time 3D workflow,在本教程中,您将学习如何创建实时数字游乐场,该游乐场可用于在虚幻引擎4中创建无尽的构图和照明场景,同时使用Megascans加快您的世界构建过程以及光线追踪以提高视觉保真度您的渲染。

适合对象:
想要将3D整合到其产品线中的概念艺术家和设计师。以及正在寻求加快原型制作过程的环境美术师。本课程旨在使信息丰富并吸引不同水平和专业背景的艺术家

新手艺术家将大致了解创建完成的艺术品所需的每个步骤,从如何安装引擎以及如何使用Megascans到在Photoshop中进行最终绘画开始。
另一方面,经验丰富的专业人员将学习如何将实时渲染纳入其3D管道,只要有一些技巧和窍门可以加快您在3D中的建模和世界构建的速度。

Duration 4h 30m Project Files Included MP4

此内容仅限VIP查看,请先
本站资源仅限VIP会员下载点击购买VIP会员

Title: Gumroad – Concept Design and Key Art in Unreal Engine 4 – Intro to real-time 3D workflow
Info:
In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine 4 while using Megascans to speed up your world building process as well as ray-tracing to elevate visual fidelity of your renders.

Who is this for:
Concept artists and designers who want to incorporate 3D into their pipeline. As well as environment artists that are looking to speed up their prototyping process. This course was designed to be informative and engaging for artists of different levels and professional backgrounds

Beginner artists will get an overview of every step that is required to create a finished artwork starting from how to install the engine and get access to Megascans to final paintover in Photoshop.
Experienced professionals on the other hand will learn how to incorporate real time rendering into their 3D pipeline as long as few tips and trick that can speed up your modeling and world building in 3D.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/2761.html

赞 (0)
steven的头像steven
上一篇 2021年4月6日
下一篇 2021年4月6日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部