
在本教程中,概念设计师 Tom Paul 经历并解释了为视频游戏或电影创建硬表面机器人头部设计的整个过程。本课程在 ZBrush、Keyshot 和 Photoshop 中完成,涵盖了从 ZBrush 中的初始遮挡到渲染和最终合成的所有步骤。
Duration 3h 57m MP4
Title: Cubebrush – ZBrush For Hardsurface Design
Info:
ZBrush For Hardsurface Design
In this tutorial, concept designer Tom Paul goes through and explain the entire process of creating a hard surface robot head design for video games or films.
This lesson is done in ZBrush, Keyshot and Photoshop and covers all the steps from the initial blockout in ZBrush to the rendering and final compositing.
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