
在这个标题中,首席艺术家 Nate Stephens 演示了使用 Substance Designer、ZBrush、Maya 和 Marmoset Toolbag 创建复杂的装饰奖章资产。从 Substance Designer 开始,利用软件的灵活性和实验能力,形成和探索复杂的形状。一旦设置了模板网络,并设计了基础高度图,他就开始使用 ZBrush 完成雕刻。在 ZBrush 中探索了多种技术和工作流程来完成模型,然后开始重新拓扑过程。然后,该资产将移动到 Maya 以进行额外的重新拓扑和 UV 创建。最后,Nate 将所有内容导入 Marmoset Toolbag 以烘焙纹理贴图,并设置可用于完成材质工作的照明设备。此外,Nate 还讨论了这种模块化工作流程的好处,
时长:123 分钟
格式:高清 1920×1080
!!!没有声音!!!
In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software. Once a template network has been setup, and a base heightmap has been designed, he then moves to ZBrush to finalize the sculpting. Multiple techniques and workflows are explored in ZBrush to finish the model, and then begin the retopology process. The asset then moves to Maya for additional retopology and UV creation. Finally, Nate imports everything into Marmoset Toolbag to bake texture maps, and setup a lighting rig that can be used for finalizing material work. Additionally, Nate discusses the benefits of this modular workflow, Substance Designer network reuse, texel density, and lighting theory that can help all artists present their work in a professional manner.
Duration: 123 Minutes
Format: HD 1920×1080
!!!NO SOUND!!!
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