
作者 Ryan Kittleson 介绍了数字艺术家为电影、视频和游戏制作创建逼真的 3D 生物所需的技能。该课程涵盖了基本设计、雕刻、纹理、姿势和照明,并演示了真实世界的工作流程,从 ZBrush 中的基本雕塑开始,然后将其移至 Maya 中进行整理,同时在 Photoshop 中编辑纹理。
主题包括:
头脑风暴和完善角色概念
安装自定义画笔
优化数位板设置
在 ZBrush 中设置 Z 球体
雕刻肌肉和中等大小的形状
使用 DynaMesh
在 ZBrush 和 Maya 之间使用 GoZ
为动画创建拓扑
雕刻精细细节
在 Maya 中清理网格
创建 UV 布局
照明和阴影
绘制纹理贴图
在 ZBrush 中使用转置工具
批量渲染转盘动画
Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.
Topics include:
Brainstorming and refining a character concept
Installing custom brushes
Optimizing tablet settings
Posing the ZSpheres in ZBrush
Sculpting muscles and midsize shapes
Working with DynaMesh
Using GoZ between ZBrush and Maya
Creating topology for animation
Sculpting fine detail
Cleaning up a mesh in Maya
Creating the UV layout
Lighting and shading
Painting texture maps
Posing with Transpose tools in ZBrush
Batch rendering a turntable animation

![Digital Creature Creation in ZBrush, Photoshop, and Maya [repost]](https://www.0daydown.com/wp-content/uploads/2014/04/002c781c.jpeg)
![Digital Creature Creation in ZBrush, Photoshop, and Maya [repost]](https://www.0daydown.com/wp-content/uploads/2014/04/002c7820.jpeg)
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