
从零知识开始,学习特定游戏导向的建模技术,专业的UV布局和纹理。我的课程面向未来的游戏创作者。探索了解游戏就绪资产准备管道的最短和最佳方式。在本课程中,我将在实际的游戏就绪车辆建模过程中教您 Maya 基础知识。接下来,我们必须在 Substance Painter 中对其进行纹理化并导出用于游戏目的。来吧!
您将学到什么
- Autodesk Maya 将成为您最好的朋友,而不是不熟悉的生物
- 用于有效构建游戏就绪模型的工具和命令
- 关于低多边形几何的最佳知识和战术方法
- 知道划分:Maya 中的建模和 UV 布局/纹理Substance Painter 中的工作流程
- 创建模型 LOD(细节级别)——手动与自动
说明
- * 了解 Maya 界面和工具
- * 发现多边形建模、元素和操作选项
- * 使用我们必备的命令列表创建一个新的 Shelf
- * 了解如何找到参考。蓝图与 3d 模型草稿
- * 练习车辆制造、内饰和铰接部件
- * 完成模型?为纹理创建无错误的 UV 布局
- * Substance Painter – 快速、美观且简单。让我们纹理!
- * 回到 Maya – 是时候创建 LOD(细节级别)
- * 我们完了!导出到游戏引擎,享受我们的工作!
为什么要跟我学习?
我是一名独立游戏开发者,在 CG 行业有一些官方经验。我的知识来自自学。也许你现在在同一个地方,而我实际上是大约十年前。你可以看看我的作品。你能做得更好吗?你当然可以,但你必须从一些事情开始。让我给你一些基础知识,这样以后我就可以为我的学生感到自豪。
上完任何课程后,没有人可以向您承诺“门票”或CG行业的工作。但我可以向你保证,在我的课程结束时,你将能够按照自己的想法工作。没有关于工具和方法的压力和问题。你必须练习、磨练你的新技能,这样你才能找到更好或更快的解决方案,以获得令人印象深刻的结果。
本课程适用对象:
对学习和创造新事物充满热情的所有人
最适合未来的游戏创作者
Start from zero knowledge, learn specific games-oriented Modeling technique, professional UV layout and Texturing.
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 41.6 GB | Duration: 45h 42m
What you’ll learn
Autodesk Maya will become your best friend instead of unfamiliar creature
Tools and Commands for effective build process of game-ready models
Optimal knowledge and tactical methods regarding low-poly geometry
Know to divide: Modeling and UV layout in Maya / Texturing workflow in Substance Painter
Create model LODs (Level of Details) – manually vs automatic
Description
My course is oriented to future Games Creators. Explore the shortest and the optimal way to understand game-ready assets preparation pipeline. In this course, I will teach you Maya basics during actual game-ready vehicle modeling process. Next, we have to texture it in Substance Painter and export for games purposes. Let’s roll!
Step by step:
* Understanding Maya interface and tools
* Discover polygonal modeling, elements and manipulation options
* Creating a new Shelf with our must-have commands list
* Learn how to find a reference. Blueprints vs 3d models drafts
* Practice on a vehicle creation, interior and articulated parts
* Done with a model? Create error-free UV layout for texturing
* Substance Painter – fast, nice and easy. Let’s texture!
* Back to Maya – time to create LOD’s (Level of Details)
* We are done! Export to Game Engine, enjoy our job!
What do you have when you enroll?
* Original, step-by-step 45 hours tutorial
* Progress files after each lesson
* My availability in comments – feedback and problems solving
Why should you learn from me?
I’m an indie games developer with some official experience in CG industry. My knowledge is coming from self-study. May be you are on the same place right now when I actually was about ten years ago. You can see my works. Can you do better? Of course you can, but you have to start from something. Let me give you the basics, so later I can be proud from my students.
Nobody can promise you “a ticket” or a work in CG industry shortly after taking any course. But I can promise you that by the end of my course you will be able to work on your own ideas. Without stress and questions regarding tools and methods. You have to practice, polish your new skills, so you can find better or faster solutions to reach impressive results.
Who this course is for:
Everyone, who have a passion to study and create new things
The best fit is for future games creators
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