Creating Efficient Digital Doubles for VFX: Maya, Wrap & ZBrush Character Creation Workflow

学习如何使用行业标准工作流程,快速高效地为视觉特效制作创建数字替身,且不牺牲质量。Pat Imrie 主讲的这个 3 小时工作坊面向没有任何数字替身制作经验的初学者,但其中的信息也对希望扩展知识和更新工作流程的经验丰富的专业人士有所帮助。

Pat 举办本次工作坊的目标是尽可能真实地复制在工作室环境中进行数字替身制作的体验。工作坊使用 Clear Angle Studios(一家为电影和电视行业提供扫描数据的供应商)的扫描数据,首先讲解如何准备扫描数据,以便最大限度地利用扫描数据创建多层次细节的资​​产。然后,他详细讲解了如何使用 Faceform 的 Wrap 将基础网格与扫描数据匹配,并探索了使用 Maya 和 ZBrush 快速复制服装的各种技巧。

此外,Pat 还将讲解如何构建一个基本姿势绑定来帮助重新调整资产的姿势,并演示如何投影和测试纹理贴图,以确保资产已妥善准备好交付给其他部门。

通过完成本次研讨会,您将更好地了解用于创建高质量数字替身的工作流程及其在制作流程中的作用。

Pat 专门为本次研讨会创建的基础网格拓扑结构已包含在项目文件中,格式为 .OBJ 和 .FBX。

Learn how to create digi doubles for VFX production quickly and efficiently without sacrificing on quality using an industry-standard workflow. This 3-hour workshop by Pat Imrie is aimed at beginners without any experience creating a digital double, though the information included will also be helpful for seasoned professionals looking to expand their knowledge and update their workflow.

Pat’s goal with this workshop is to replicate as closely as possible what it would be like to work on a digi double task in a studio setting. Using scan data from Clear Angle Studios, a supplier of scan data for the film and TV industries, the workshop kicks off with a lesson about how to prepare the scan data in order to maximize how it can be used to create an asset at multiple levels of detail. He then explains in detail how to use Wrap by Faceformto match the base mesh to the scan data before exploring various techniques that can be used for quickly replicating the clothing using Maya and ZBrush.

Additionally, Pat walks through how to build a basic-pose rig to help repose the asset and looks at how to project and test texture maps to ensure the asset is properly prepared to pass on to other departments.

By completing this workshop, you will have gained a better understanding of the workflows used to create high-quality digi doubles and what their place is within a production pipeline.

The base mesh topology that Pat created specifically for this workshop is included as a Project File in .OBJ and .FBX formats

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/53859.html

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