
一个例子,我们如何在 Houdini 17 中使用粒子系统创建爆炸。此外,还将模拟尘埃波。作为一种选择,使用楔形创建多个爆炸。最后,除了口头禅渲染,我将向您展示如何将可视化信息导出到另一个渲染引擎(在这种情况下为 Arnold)或 3D 软件(3Ds max 用于视频的最终渲染)。
您将学到的内容
如何在 Pyro 中创建爆炸 在 v.17 中
使用粒子作为爆炸源
创建多个爆炸,使用楔形
设置 Pyro 着色器
将模拟结果导出到另一个软件
是否有任何课程要求或先决条件?
没有特殊要求,我们会从头开始创建到最终结果。
本课程适用于:
FX 艺术家、Houdini 用户
Duration 3h 30m Project Files Included MP4
Explosion, Using Particles in Houdini
Info:
An example, how we can create an explosion with particles system in Houdini 17. Also, will simulate a dust wave. As an option, create a multiple explosions using wedge. And at the end, besides the mantra render, I`ll show you how to export information for visualization into another render engine (Arnold in this case) or 3D software (3Ds max was used for final render in video).
What you’ll learn
How to create explosions in Pyro
Use particles as a source for explosions inside v.17
Create multiple explosions, using wedge
Setup Pyro shader
Export simulation results in to another software
Are there any course requirements or prerequisites?
No special requirements, we`ll create all from scratch to the final result.
Who this course is for:
FX artist, Houdini users
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25375.html