Creating Terrains using Satellite Data in Houdini

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在本在线课程中,观看者将在第一个教程的工作流程的基础上学习使用 Houdini 生成更复杂的地形和景观的高级技术,并在虚幻引擎 4 等游戏引擎中使用它们。

我们将主要关注如何导入和处理卫星地形数据

– 将点云转换为具有多层信息(包括植被散射掩模)的实际高度场。
– 使用烘焙地图将其转换为游戏资产

本课程专为熟悉 Houdini 且最好观看过 Houdini 游戏地形生成简介课程的中级用户而设计。

观看本课程后,人们可以期望能够使用现实世界的卫星数据并将其与 Houdini 内部的先进地形技术相结合,以生成令人惊叹的景观。

尽管本课程侧重于游戏引擎应用,但这些技术也可以应用于环境创建的视觉特效中。

David CGMK | Duration: 4:42 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 9,41 GB | Language: English

In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.

We will be focusing mostly on how to import and process satellite topography data to

– Convert point clouds into actual height fields with multiple layers of information including vegetation scattering masks.
– Convert it into game assets with baked maps

This course has been designed for intermediate users who have a good knowledge of Houdini and ideally who have watched the Introduction to Terrain Generation for Games with Houdini course.

After viewing this course, people can expect to be able to use real world satellite data and combine it with advanced terrain techniques inside Houdini to generate amazing landscapes.

Even though this course focuses on game engine application, these techniques can also be applied in VFX for Environment creation.

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