
在本次研讨会中,您将学习如何构建可反复用于不同项目的资产库。我们将使用 Speedtree 导出我们的主要树模型(但请随意使用不同的模型!)。在 Houdini 中,我们将设置我们的库并进行布局。这包括地形生成、常春藤生成、散布树木和创建云雾元素。着色、照明和渲染都将通过强大的渲染器 Redshift 完成。为了完成课程,我们将在 Nuke 中进行最终合成。
Nick Leonard | Duration: 5:30 h | Video: H264 1920×1040 | Audio: AAC 48 kHz 2ch | 7,67 GB | Language: English
In this workshop you will learn how to build an asset library that can be used over and over again for different projects. We will be using Speedtree to export our main tree models (but feel free to use different ones!). In Houdini we then will set up our library and do the layout. This includes the terrain generation, generation of ivy, scattering the trees and creating clouds and fog elements. Shading, lighting and rendering will all be done with the powerful renderer Redshift. To finish off the course we will do the final composite in Nuke.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/43087.html