
将教您如何超越使用粒子来模拟点,而是将其视为物理对象!当处理大量的物理对象时,使用刚体系统来获得快速,美观的效果不再有效(甚至在任何时候都可能)。取而代之的是,我们将自定义粒子在空中和与地面碰撞的行为,以看起来很棒并快速模拟。本课程还介绍了易于实现的增长/分解算法,更好的半透明阴影以及我最喜欢的工作流程技巧。立即开始进行不可能详尽的粒子模拟!
Applied Houdini是一个以生产质量为导向的系列,由Steven Knipping(vimeo.com/161576184)创建,他目前是Lucasfilm工业光与魔术(Avengers:Infinity War,Star Wars:The Last Jedi,Rogue)的高级刚体破坏/ FX技术总监。一:《星球大战》的故事,《星球大战:原力觉醒》。从经过生产验证的工作流程中受益,同时还可以深入说明事情以其工作方式运作的原因。最棒的是-每个视频都挤满了实际的信息和脚注,而不是无聊的交谈和死角!
Duration 3h 2m Project Files Included MP4
Title: CGCircuit – Applied Houdini – Particles IV
Info:
Applied Houdini Particles IV – Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result. Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast. Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of my favorite workflow tricks. Start making impossibly detailed particle simulations now!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/10166.html