
关卡设计是多人动作游戏的重要组成部分。曾经幻想过创建自己的地图吗?本课程将介绍如何处理关卡设计,从高级设计思维到屏蔽您可以在虚幻引擎 5 中遍历的关卡的具体细节。
本课程涉及头脑风暴、绘图、3D 建模以及虚幻中的一些设置和照明。
您可以继续使用 Blender 进行类的建模部分或等效软件。虽然不需要使用 Blender 或 Unreal 的经验,但建议您熟悉所选 3D 软件的基础知识。对于绘图部分,请随意使用老式的笔和纸,然后使用手机将其图片上传到您的计算机。
根据提供的简介设计关卡或创建您自己的关卡!
沉浸在设计简介中,让它在你的脑海中浸泡
或者写一个新的简报,定义具体的参数和限制
使用数位板在纸上或 Photoshop 等图像编辑应用程序上绘制 2D 地图
将绘图带入 Blender 等 3D 应用程序并开始为您的关卡建模
通过检查 Unreal 内部的关卡几何体来注意比例。使用默认的第一人称或第三人称角色控制器之一在地图中奔跑。
在虚幻引擎中优化关卡几何形状并设置灯光,并在需要的地方添加注释。
完成本课程后,您应该拥有一个在虚幻引擎 5 上运行的超棒的灰盒关卡。这可以用作您梦想游戏中某个区域的基础,也可以添加到您的作品集中以指向并说:“我设计了这!”
本课程适用
于对个人项目的关卡设计或游戏行业职业感兴趣的初学者游戏设计师
Use Unreal Engine 5 to get a job in Level Design or Game Design
Published 05/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 19 lectures (2h 12m) | Size: 1.71 GB
What you’ll learn
Understand how to brainstorm ideas and create a paper map design
Learn 3D modeling for use in the Unreal Engine and its role in level design
Know how to use built-in features of Unreal to kickstart level design ideas quickly
Be able to communicate design intent directly within the Unreal editor
Requirements
No experience with Unreal required. Some basic knowledge of 3D modeling is recommended but not required.
Description
Level design is an essential component of multiplayer action games. Ever fantasize about creating your own maps? This class will cover how to approach level design from high-level design thinking to the nuts and bolts of blocking out a level that you can traverse in Unreal Engine 5.
This class involves brainstorming, drawing, 3D modeling, and some setup and lighting in Unreal.
You can follow along using Blender for the modeling portion of the class or equivalent software. While prior experience using either Blender or Unreal is not required, it’s recommended that you’re familiar with the basics of your 3D software of choice. For the drawing portion, feel free to use good old fashioned pen and paper, then upload a picture of it to your computer using a phone.
Design a level based on the brief provided or create your own!
Soak in the design brief and let it marinate in your head
OR write up a new brief with specific parameters and restrictions defined
Draw up a 2D map either on paper or an image editing app like Photoshop using a pen tablet
Bring the drawing into a 3D app like Blender and begin modeling your level
Be mindful of the scale by checking the level geometry inside of Unreal. Use one of the default 1st or 3rd person character controllers to run around in your map.
Refine the level geometry and set up lights in Unreal, with annotations added where needed.
Once you’ve finished this class, you should have an awesome graybox level that runs on Unreal Engine 5. This can be used as a basis for an area in your dream game or added to your portfolio to point to and say, “I designed this!”
Who this course is for
Beginner game designers interested in level design for personal projects or a career in the games industry

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