
在本教程中,您将学习使用 Houdini、Redshift 和 Blackmagic Fusion with ACES 色彩空间从头到尾创建宣传视频中显示的效果所需的所有步骤。
您将能够使用本教程中的技术创建完全不同的效果,这些技术可应用于商业或个人项目
我们将涵盖以下主题:
Houdini 和 Redshift 中的 ACES 工作流程,创建传播(感染)效果,向传播点添加年龄渐变,为传播解算器驱动的基元颜色、位移、旋转和不透明度设置动画,创建程序“扫描线”效果,将传播转移到 VDB 增长,在 Redshift、HDRi 和区域照明中创建属性驱动的着色器、相机和动画聚焦装备、Redshift AOV 和渲染优化、在 Fusion 中合成渲染通道、基于蒙版应用颜色校正。
您将获得:
1. 15 个录制的视频文件,并用英语配音解释所有步骤;
2. Houdini FX .hip源文件(适用于Houdini 18或更早版本);
3. HDRI 图像和 2 个纹理(粗糙度和发射);
目录:
1. 简介;
2. 概述;
3. 王牌;
4.场景设置;
5. 设置传播;
5.1. 在 H17 或更早的时间设置点差;
6. 计算时代;
7.球体拓扑+属性;
8. 动画原语;
9. 扫描线;
10. Sphere VDB 增长;
11. 球体着色器;
12. Prims & Lines Shader;
13. 照明;
14. 相机动画;
15. 渲染设置和 AOV;
16、Fusion合成;
17. 最终结果;
Gumroad – Houdini – Procedural sci-fi sphere buildup
Info:
About the course:
In this tutorial you will learn all the steps necessary to create the effect shown in the promo video from start to finish using Houdini, Redshift and Blackmagic Fusion with ACES color space.
You will be able to create completely different effects using the techniques from this tutorial that can be applied in commercial or personal projects
We will cover topics such as:
ACES Workflow in Houdini and Redshift, creating a spread (infection) effect, adding age ramps to spreading points, animating primitives color, displacement, rotation and opacity driven by the spread solver, creating procedural “scan lines” effect, transferring spreading to VDB growth, creating attributes driven shaders in Redshift, HDRi and Area lighting, camera and animated focus rig, Redshift AOV’s and render optimisations, compositing render passes in Fusion, apply color corrections based on masks.
What you will get:
1. 15 Recorded video files with voice over in English explaining all the steps;
2. Houdini FX .hip source file (works with Houdini 18 or earlier);
3. HDRI image & 2 Textures (roughness & emission);
Table of contents:
1. Intro;
2. Overview;
3. ACES;
4. Scene Setup;
5. Setting up spreading;
5.1. Setting up spreading in H17 or earlier;
6. Computing Age;
7. Sphere topology + attributes;
8. Animate Primitives;
9. Scan Lines;
10. Sphere VDB Growth;
11. Sphere Shader;
12. Prims & Lines Shader;
13. Lighting;
14. Camera Animation;
15. Render Settings & AOV’s;
16. Compositing in Fusion;
17. Final Result;
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