Math in Houdini FX VOL 2 : Physical Parameters

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Last updated 7/2021
Created by HossamFX
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 17 Lectures ( 6h 13m ) | Size: 3.2 GB

Don’t Worry, You will Love Math After Watching this course

What you’ll learn:
what is the matrix and for what we need it
Using Math for creating visual effects
using dot product inside houdini
using cross product in creating visual effects

Requirements:
Houdini 15 Apprentice and above is required
Basic knowledge of Houdini UI

Description:
In volume two of Math in Houdini training. We will continue exploring the big role of math in creating visual effects and controlling the simulation behavior and this time we will move to more advanced concepts and provide cool projects. I will explain one of most important physical parameter: the gradient. And show you how to use it in rigging and collision and give you wide idea about using gradient in different operations in Houdini also We will go in depth with matrices and learn cool techniques using the matrix: it is the “Frame of Reference” you must know this magic secret about matrix. If you have many questions about Quaternion parameter, So we will dive into this concept and answer all questions with cool projects and we will see how to create quaternion field to effect particles motion and if you don’t know what is the Vector 4, we will have cool project about using vector 4 inside the wire solver dynamics. And I will show you how it to build your own cloth simulation from scratch, this part will give wide idea about how the dynamic solvers work and what is the constraint , gravity , and how the collision is calculated ….. and many other math topics. Thank you.

Who this course is for:
Houdini Users
Houdini fx users
3D Artist
TD Artist
FX Artist
3D generalist
3D student

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/48791.html

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