
欢迎来到 Applied Houdini Volumes II – 模拟!在本课中,我们将讨论如何在创建您在此处看到的结果的同时制作逼真的、生产质量的烟雾。通过探索构成主要 Pyro 求解器的许多微求解器,我们将深入了解如何精确控制模拟行为。我们将首先检查高质量的输入源如何帮助产生高质量的结果,并以一些基本的着色和渲染结束,以快速使我们的演示看起来不错。在此过程中注意一些专业提示和技巧,现在就可以在 Houdini 中享受掌握烟雾模拟的乐趣。
Applied Houdini 是由 Steven Knipping 创建的以生产质量为导向的系列,他目前是 Lucasfilm 工业光魔(星球大战:最后的绝地武士、海王、星球大战:侠盗一号)的高级刚体破坏/FX 技术总监。受益于经过生产验证的工作流程,同时深入了解事情的运作方式。最重要的是 – 每个视频都塞满了实际信息和脚注,而不是无端的谈话和死角。
Duration 1h 59m Project Files Included MP4
CGCircuit – Applied Houdini – Volumes II 2.0 – Simulation
Info:
Note: This replaces the old Dynamics II – Simulation tutorial in the Volumes series!
Welcome to Applied Houdini Volumes II – Simulation! In this lesson we’re going to talk about how to make realistic, production quality smoke while creating the result you see here. By exploring many of the microsolvers that make up the main Pyro solver, we will gain an in-depth knowledge of how to precisely control the behavior of our simulation. We’ll begin by examining how a high quality input source helps produce a high quality result, and end with some basic shading and rendering to quickly make our demo look good. Watch out for some pro-tips and tricks along the way, and have fun mastering smoke simulation in Houdini now.
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Last Jedi, Aquaman, Star Wars: Rogue One). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.
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