
Applied Houdini is back for Fluids II – Rapid rivers,我们将在其中学习如何在 FLIP 中模拟和渲染快速移动的河流!在本课中,我们将学习如何设置河流的初始状态、来源和碰撞以控制流体结果的行为,然后如何设计与之一起流动的白水!我们还将花时间在湿图生成上以显示湿对撞机表面,向液体表面添加非模拟细节、液滴喷雾和其他着色、照明和渲染策略,使其看起来尽可能好。在此过程中,我将讨论您在使用 FLIP 时可能遇到的许多最常见问题,尤其是在更高分辨率下。以及应对它们的策略。
Video: .MP4, 1200×720 30fps | Audio: AAC, 44.1 kHz, 2ch | Duration: 5h 5m
Genre: eLearning | Language: English | Size: 5.17 GB
Applied Houdini is back for Fluids II – Rapid rivers, where we’re going to learn all about how to simulate and render a fast-moving river in FLIP! In this lesson, we’ll learn how to set up the river’s initial state, sourcing, and collisions to control the behaviour of the fluid result, and then how to design the whitewater that flows along with it! We’ll also spend time on wetmap generation in order to show wet collider surfaces, add non-simulated detail to the liquid surface, droplet sprays, and other shading, lighting, and rendering strategies to make it look as good as possible. Along the way, I’ll talk about many of the most common problems you might experience with FLIP, especially at higher resolutions. and strategies to deal with them. Altogether this is a big fun lesson that is packed with all kinds of cool techniques you’ll need to simulate and render fast moving water, so get started creating rivers today!

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