CGCircuit – Houdini RBD II – Ground Destruction

5xXD3c4

在本课中,我们将从设计裂缝开始,我们将学习如何轻松地将它们应用于几何体,我们将检查如何将自定义力添加到 RBD 系统中并一路使用约束,我们将学习如何在使用时保留 UV刚体动力学以及一大堆其他较小的提示和技巧,一旦获得不错的模拟结果,我们将花时间进行优化,我们将把结果导入 Solaris 并使用 karma XPU 渲染它,并将检查 MaterialX 以及如何渲染它更快。最后,我们还将学习如何顺利地将RBD导出到虚幻引擎,并且我们将了解如何在虚幻引擎中对阴影进行光照和渲染

Duration 2h 46m Project Files Included MP4

Title: CGCircuit – Houdini RBD II – Ground Destruction

Info:
In this lesson we will start by designing cracks we will learn how to apply them to geometry easily and we will check how to add custom forces into the RBD system and work with constraints along the way, we will learn how to preserve UVs while working with Rigid Body Dynamics and also the whole bunch of other smaller tips and tricks and we will spend time on optimization once we get a decent sim result we will import our result into Solaris and render it using karma XPU and will check out materialX and how to render it faster. In the end, we will also learn how to export RBD to Unreal Engine smoothly and we will check out how to light shade and render it in Unreal Engine

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/48671.html

赞 (0)
steven的头像steven
上一篇 2024年1月2日 上午9:58
下一篇 2024年1月27日 下午12:37

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部