Rohan Dalvi – Procedural Texturing and Baking in Houdini

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此培训的目的是通过 Houdini 中可用的各种程序纹理和图案制作各种基于纹理的对象。然后,我们将使用 Houdini 烘焙 ROP 将这些对象烘焙成纹理,并使用它们在任何其他渲染引擎中构建着色器。

我们将使用多种方法构建纹理,包括 UV 贴图失真、噪声失真、湍流噪声、统一噪声、循环和斜率计算。

出于本次培训的目的,我将介绍 Redshift、Octane 和 Mantra。我们还将使用 Substance Paint 使用在 Houdini 中烘焙的图像构建纹理。

Rohan Dalvi – Procedural Texturing and Baking in Houdini

The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.

We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation.

For the purpose of this training I shall cover Redshift, Octane and Mantra. We shall also use substance painter to build textures using the images that have baked in Houdini.

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