Procedural Cities with Houdini and Python

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随着对 VFX 的期望不断提高,一切都需要比以往任何时候都更大、更好、更快。巨大的环境也不例外。在本课程中,使用 Houdini 和 Python 的程序化城市,您将学习如何解决生成巨大 CG 城市的问题,利用 Python 和各种 Houdini 技术,同时保持艺术家对每一步的控制。首先,您将了解 Python 本身,以及它可以在 Houdini 中的何处以及如何使用。接下来,您将学习如何使用各种类型的建筑物逐块填充城市规划,以及如何使用 Python 自动执行此操作。最后,Python 再次被用于在天际线上完成繁重的工作,构建一个工具,确保艺术家能够控制建筑物的高度。您将使用 Python 从磁盘导入文件,读取和写入文件,跟踪设置正在做什么,自动构建节点网络并开发使这个城市生成器在内部工作所需的技术。在本课程结束时,您将输出一个巨大的、自动生成的 CG 城市,在包含所有必要属性的点云上实例化。有了这些知识,您可以在保持内存占用尽可能小的同时扩大规模。

Duration 4h 55m With Project Files MP4

Procedural Cities with Houdini and Python

Info:
With expectations in VFX ever increasing, everything needs to be bigger, better, and faster than ever before. Huge environments are no exception to this trend. In this course, Procedural Cities with Houdini and Python, you will learn how to tackle the problem of generating vast CG cities, making use of Python and various Houdini techniques, while maintaining artist control every step of the way. First, you will be introduced to Python itself, and where and how it can be used in Houdini. Next, you will learn how to populate a city plan with buildings of various types, block by block, and how to automate this using Python. Finally, Python is again used to do the heavy lifting on the skyline, building a tool that ensures artist control over the height of buildings. You will use Python to import files from disk, read from and write to files, keep track of what the set-up is doing, build node networks automatically and to develop the technology required to make this city generator work internally. By the end of this course, you will output a vast, automatically generated CG city, instanced upon a point cloud containing all the necessary attributes. With this knowledge, you can go big while keeping your memory footprint as small as possible.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25288.html

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