Sci-fi Vehicle Creation with Blender and Substance Painter

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本课程将引导您完成将简单的块网格模型转化为最终几何体并为车辆游戏资产生成纹理的每一步。

在真实的工作室环境中,块网格模型可能由使用它生成概念图和渲染的概念艺术家提供。将提供宇宙飞船的概念艺术作为建模时的参考,创建一个身临其境的项目环境,模拟现实世界 3D 艺术家的工作任务。

本课程分为 2 个主要部分:建模阶段和纹理阶段。建模将在 Blender 中进行,纹理将在 Substance Painter 中处理。可以使用 Substance Painter 的内置渲染器或 Blender 的 Eevee 或 Cycles 渲染解决方案在任一程序中完成最终资产的渲染图像。

课程结束后,您将对游戏行业的美术资产是如何制作的有更深入的了解。您还将有一些东西可以放入您的投资组合中,以展示您在游戏资产创建方面的知识。

课程中使用的工具将是

Blender

Substance Painter

虽然了解每个程序的基础知识对跟随视频有所帮助,但如果您是新手,在开始之前还有一些事情要做。研究本课程中每个程序的用户界面和热键备忘单,并花几分钟时间自行适应这些程序。一旦你掌握了它,然后潜入视频。

您将学到什么
了解专业 3D 艺术家的典型工作流程
学习使用现有基础网格和概念艺术来创建最终资产
如何在 Substance Painter 中准备纹理模型
如何以有组织、有条理的方式对 3D 车辆资产进行纹理处理

要求
熟悉 Blender 和 Substance Painter 将有助于跟随视频 包含
用户界面和热键 PDF 以帮助您在不熟悉程序的情况下快速上手
Blender 副本、Substance Painter 许可证或演示,以及能够运行程序的计算机

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 44 lectures (7h 24m) | Size: 5.85 GB

Spaceship Game Asset

What you’ll learn
Understand typical workflow for professional 3D artist
Learn to use existing base mesh and concept art to create final asset
How to prepare model for texturing in Substance Painter
How to texture a 3D vehicle asset in an organized, methodical manner

Requirements
Some familiarity with Blender and Substance Painter will help with following along the videos
User interface and hotkey PDF’s are included to help you get up to speed in case you’re new to the programs
Copy of Blender, Substance Painter license or demo, and a computer capable to running the programs

Description
This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game asset.

In a real studio environment, blockmesh models may be provided by a concept artist who used it to generate concept drawings and renderings. Concept art of the spaceship will be provided to use as reference while modeling, creating an immersive project environment that emulates a real world 3D artist’s work task.

The course is divided into 2 major sections: the modeling phase, and the texturing phase. Modeling will take place in Blender and texturing will be handled in Substance Painter. Rendering images of the final asset can be done in either programs using Substance Painter’s built-in renderer or Blender’s Eevee or Cycles rendering solutions.

After the end of the class, you’ll have a stronger understanding of how game-ready art assets get made in the game industry. You’ll also have something to put in your portfolio to showcase your knowledge of game asset creation.

The tools used in the class will be

Blender

Substance Painter

While it would be helpful to know the basics of each program for following along the videos, there’s a couple of things to do before getting started if you’re brand new. Study the user interface and hotkeys cheat sheets for each program included in this class and spend a few minutes getting acclimated to the programs on your own. Once you get the hang of it, then dive into the videos.

Who this course is for
Beginner to intermediate 3D artists who want to immerse themselves in a realistic, professional project environment
3D artists who want to learn Blender and/or Substance Painter and their respective capabilities

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/24818.html

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