
我展示了从头到最终渲染的所有过程,但没有对所有 Tuto 进行任何音频评论。
1 – C4D 自定义工具 – 2 小时
在开始之前,我们将花时间从头开始自定义 C4D。使用 COFFEE 脚本等升级一些工具,以提高我们的工作效率,尤其是硬表面建模。
2 – 建模 – 5 小时
所有的建模都是在 Cinema4D 中完成的。在这里我们不建模角色,只建模所有的盔甲部分。我将根据我的 Maya 知识向您展示我在 C4D 中建模硬表面材料的工作流程。我们将使用各种工具和技术(如刀、布尔、retopo、钢笔工具)为 3 件(手臂、肩部和遮阳板)建模……
3 – Marvelous – 5 小时
这个项目最大的部分是女孩西装的布料。这是一种SF风格的布料,与您在其他Marvelous Tutorial中看到的“经典”衣服不同,我使用特定技术制作了这件衣服。
我们还将介绍如何使我们的衣服动画符合最终角色姿势。
4 – Uvs– 2 小时
对于 UV,我选择展开而不是 Maya,因为 Bodypaint 太旧了。不要害怕,如果您根本不了解 Maya,它真的很简单,您可以使用 Maya 免费教育版并将其仅用于您的 UV 材料。这次我也为 UV 选择了 Maya,因为我已经在 HulkBuster 教程中介绍了 UVLayout。这样,作为 C4D 用户,您可以选择自己喜欢的工具!
5 – Quixel 纹理 – 3 小时
对于纹理,这次我选择使用 Quixel 2.0,因为我已经在之前的 HulkBuster 教程中介绍了 Substance Painter。我们将为初学者介绍 Quixel 2.0,而不是纹理我们的硬表面件和衣服。
6 – Arnold Shadind 和 Lighting- 8 小时
Arnold Render C4DtoA 是我为这个项目选择的渲染器。因为它对于 VFX 内容非常强大,可以很好地处理纹理,与 SSS、头发等配合得很好……
请注意,我们将使用 AlShaders 和很棒的 alHair!
这部分涵盖了所有的渲染过程,包括建立一个lookdev照明工作室,使用Quixel导出贴图创建着色器,创建一个SSS皮肤着色器,处理头发着色器……。
7 – Nuke 合成 – 1 小时
最后使用 Nuke 进行一些合成,为渲染添加最后的润色。如何创作我的 .Exr MultiPass,微妙的细节,如 Glow、CC、Denoise Glossy、Grain……
Duration 28h Project Files Included MP4
Title: Gumroad – Project Beyond – Character in Cinema 4D, Marvelous, Quixel and Arnold
Info:
I show all the process from scratch to final render but without any audio comment on all the Tuto.
1 – C4D Custom Tool – 2Hrs
Before to start we will take time to custom C4D from scratch. Upgrade some tools using COFFEE scripts etc in order to be more efficient on our work especially for Hard-surface modeling.
2 – Modeling – 5Hrs
All the modeling is done in Cinema4D. Here we don’t model the character, only all the armors part. I’ll show you my workflow for model Hard Surface stuff in C4D based on my Maya knowledge. We will model 3 pieces (arm, shoulder and visor) using various tools and techniques like knife, boolean, retopo, pen tool…
3 – Marvelous – 5Hrs
The biggest part of this project is the cloth stuff with the suit of the girl. It’s a SF style cloth, which is different than “classic” clothes you can see on other Marvelous Tutorial and I use a specific techniques to make this one.
We will also cover how to conform with animation our clothes to the final character pose.
4 – UVs – 2Hrs
For UVs I choose to unfold than in Maya, because Bodypaint is too old. Don’t be afraid, if you don’t know Maya at all it’s really simple you can use the Maya Free Educational version and use it only for your UVs stuff. I also chose Maya for UVs this time because I already cover UVLayout in the HulkBuster tutorial. This way, as C4D user you could choose your prefer tool!
5 – Quixel Texturing – 3Hrs
For texturing I choose this time to use Quixel 2.0, because I already cover Substance Painter in the previous HulkBuster Tutorial. We will make an introduction to Quixel 2.0 for beginner than texture our hard surface pieces and clothes.
6 – Arnold Shadind and Lighting- 8Hrs
Arnold Render C4DtoA is the renderer I choose for this project. Because it’s so powerful for VFX stuff, handle so well texture, work nice with SSS, hairs etc…
Note that we will use AlShaders and the awesome alHair!
That part cover all the rendering process, included set up a lookdev lighting studio, create shader using Quixel export map, create a SSS Skin shader, deal with Hair shader….
7 – Nuke Compositing – 1Hr
Finally a bit of compositing with Nuke to add final touch to the render. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain…
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