
你会学到什么
- 在本课程结束时,您将了解所有 SHADER 节点、它们的所有选项以及如何实际使用它们
- 在本课程结束时,您将了解所有合成节点、它们的所有选项以及如何实际使用它们
- 在本课程结束时,您将使用金属、玻璃、雪、火、木头、布料、塑料、草以及许多、许多其他材料创建许多程序材料
- 在本课程结束时,您将合成几个不同的渲染并学习如何使用任何合成节点来合成渲染
要求
您需要做的就是下载免费的 Blender,然后拿起您的鼠标和键盘,加入我的冒险之旅!
描述
学习 Blender 中的所有着色器节点和所有合成节点!
您是否曾经希望能够从头开始制作自己的材质或合成渲染以使它们脱颖而出但总是被节点所淹没?没问题!在本课程中,我们将学习每个节点及其所有选项。我们不仅会了解每个节点的作用,还会了解如何将其实际用于材质或合成。
本课程涵盖的内容
在本课程中,我们将介绍所有着色器节点和所有合成节点。如果您根本不熟悉节点,请不要担心,我们将从头开始介绍所有内容!本课程最好按顺序完成,因为每个视频都建立在最后一个视频的基础上,但是如果您想了解您正在处理的项目的特定节点,您可以搜索一个节点,因为我们每个视频都遍历一个节点,每个节点都可以独立于其他视频学习!
对于我们学习的每个节点,我们将以实用的方式使用它来创建材料或合成。因此,您不仅会了解节点的功能及其选项,还会了解如何使用它们。
所有着色器节点
一旦你知道了这些,你将能够创建任何你想要的程序材质,比如金属、雪、熔岩、布料、塑料、草、泥土等等,并且能够自信地使用着色器节点。对于我们在这里学习的每个着色器节点,我们将以一种实用的方式使用它来为我们的场景创建一个带有材质的对象!
所有输入节点:环境光遮蔽节点 – 属性节点 – 斜角节点 – 相机数据节点 – 菲涅尔节点 – 几何节点 – 曲线信息节点 – 层权重节点 – 光路节点 – 对象信息节点 – 粒子信息节点 – 点信息节点 – RGB 节点- 切线节点 – 纹理坐标节点 – UV 贴图节点 – 值节点 – 颜色属性节点 – 体积信息节点 – 线框节点
所有输出节点:AOV 输出节点 – 材质输出节点
所有着色器节点: 添加着色器节点 – 各向异性 BSDF 节点 – 漫反射 BSDF 节点 – 发射节点 – 玻璃 BSDF 节点 – 光泽 BSDF 节点 – 头发 BSDF 节点 – 保持节点 – 混合着色器节点 – 原则 BSDF 节点 – 原则头发 BSDF 节点 – 原则体积节点- 折射 BSDF 节点 – 镜面反射 BSDF 节点 – 次表面散射节点 – 卡通 BSDF 节点 – 半透明 BSDF 节点 – 透明 BSDF 节点 – Velvet BSDF 节点 – 体积吸收 BSDF 节点 – 体积散射节点
所有纹理节点: 砖纹理节点 – 棋盘纹理节点 – 渐变纹理节点 – IES 纹理节点 – 图像纹理节点 – 魔术纹理节点 – Musgrave 纹理节点 – 噪声纹理节点 – 点密度节点 – Voronoi 纹理节点 – 波浪纹理节点 – 白鼻子纹理节点
所有颜色节点: 明亮/对比度节点 – Gamma 节点 – 色相饱和值节点 – 反转节点 – 光衰减节点 – 混合节点 – RGB 曲线节点
所有矢量节点:凹凸节点 – 位移节点 – 映射节点 – 法线节点 – 法线贴图节点 – 矢量曲线节点 – 矢量位移节点 – 矢量旋转节点 – 矢量变换节点
所有转换器节点: 黑体节点 – 钳位节点 – 颜色渐变节点 – 组合颜色节点 – 组合 XYZ 节点 – 浮动曲线节点 – 映射范围节点 – 数学节点 – RGB 到 BW 节点 – 单独的颜色节点 – 单独的 XYZ 节点 – 着色器到 RGB 节点- 矢量数学节点 – 波长节点
所有组节点:创建组 – 取消组 – 组输入节点 – 组输出节点
所有合成节点
一旦你学会了合成节点,你将能够合成你的渲染并使它们脱颖而出!从添加眩光、色彩校正、绿色筛选到遮罩等等,我们将全部学习!
所有输入节点:散景图像节点 – 图像节点 – 蒙版节点 – 影片剪辑节点 – 渲染层节点 – RGB 节点 – 场景时间节点 – 纹理节点 – 时间曲线节点 – 轨迹位置节点 – 值节点
所有输出节点:复合节点 – 文件输出节点 – 级别节点 – 拆分查看器节点 – 查看器节点
所有颜色节点:Alpha Over Node – Brightness/Contrast Node – Color Balance Node – Color Correction Node – Exposure Node – Gamma Node – Hue Correct Node – Hue Saturation Value Node – Invert Node – Mix Node – Posterize Node – RGB Curves Node – Tone映射节点 – Z 组合节点
所有转换器节点: Alpha 转换节点 – 颜色空间节点 – 颜色渐变节点 – 组合颜色节点 – 组合 XYZ 节点 – ID 蒙版节点 – 数学节点 – RGB 到 BW 节点 – 单独的颜色节点 – 单独的 XYZ 节点 – 设置 Alpha 节点 – 切换视图节点
所有过滤器节点: 抗锯齿节点 – 双边模糊节点 – 模糊节点 – 散景模糊节点 – 散焦节点 – 去噪节点 – 去斑节点 – 扩张/侵蚀节点 – 定向模糊节点 – 过滤器节点 – 眩光节点 – 修复节点 – 像素化节点 -太阳光束节点 – 矢量模糊节点
所有矢量节点:地图范围节点 – 地图值节点 – 法线节点 – 归一化节点 – 矢量曲线节点
ALL Matte Nodes: Box Mask Node – Channel Key Node – Chroma Key Node – Color Key Node – Color Spill Node – Cryptomatte Node – Difference Key Node – Distance Key Node – Double Dge Mask Node – Ellipse Mask Node – Keying Node – Keying Screen Node – 亮度关键节点
所有扭曲节点:角销节点 – 裁剪节点 – 置换节点 – 翻转节点 – 镜头扭曲节点 – 贴图 UV 节点 – 电影扭曲节点 – 平面轨迹变形节点 – 旋转节点 – 缩放节点 – 稳定节点 – 变换节点 – 平移节点
所有组和布局节点和选项
本课程包含近 40 小时的内容!
超过170个视频讲座!
还有一位很棒的老师!
– 使用您学到的技能来创建自己的程序材料、纹理和合成
-在我们创造许多不同的真棒材料的同时学习并跟随
– 完成课程,创造出许多材料和作品以及创造自己的技能!
– 终身访问!
在本课程结束时,您将掌握有关着色器节点和合成节点所需的一切知识!
本课程适用于谁 本课程适用
于任何想要学习 Blender 中的着色和合成节点以及如何实际使用它们的人
本课程不适用于已经了解所有着色器节点和所有合成节点的人
Master Procedural Materials & Compositing In Blender!
Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 183 lectures (39h 38m) | Size: 25.5 GB
What you’ll learn
- By the end of this course you will have learned ALL of the SHADER nodes, all their options and HOW to practically use them
- By the end of this course you will have learned ALL the COMPOSITING nodes, all their options and HOW to practically use them
- By the end of this course you will have created MANY procedural materials from metal, glass, snow, fire, wood, cloth, plastic, grass and MANY, MANY more
- By the end of this course you will have composted several different renders and learned HOW to composite renders using ANY compositing node
Requirements
All you need to do is download Blender which is free and then grab your mouse and keyboard and join me on this adventure!
Description
Learn ALL Shader Nodes & ALL Compositing Nodes In Blender!
Have you ever wanted to be able to make your own materials from scratch or composite your renders so they stand out but were always overwhelmed by nodes? Well no problem! In this course we will learn every single node and ALL of their options. Not only will we learn what each node does but how to use it practically for materials or compositing.
What is covered in this course
In this course we will cover ALL shader nodes and ALL compositing nodes. If you are not familiar with nodes at all, no worries as we will cover everything from the beginning! This course is best done in order as each video builds on the last but if you want to learn a particular node for a project you are working on you can just search for a node as we go over one node per video and each node can be learned independently from other videos!
With every node that we learn, we will use it in a practical way to create a material or composition. So not only will you learn what the nodes do and their options, but HOW to use them.
All Shader Nodes
Once you know these, you will be able to create any procedural material that you want like metal, snow, lava, cloth, plastic, grass, dirt and MUCH MUCH more and be able to confidently use shader nodes. With every shader node we learn here, we will use it in a practical way to create an object with a material for our scene!
ALL Input Nodes: Ambient Occlusion Node – Attribute Node – Bevel Node – Camera Data Node – Fresnel Node – Geometry Node – Curves Info Node – Layer Weight Node – Light Path Node – Object Info Node – Particle Info Node – Point Info Node – RGB Node – Tangent Node – Texture Coordinate Node – UV Map Node – Value Node – Color Attribute Node – Volume Info Node – Wireframe Node
ALL Output Nodes: AOV Output Node – Material Output Node
ALL Shader Nodes: Add Shader Node – Anisotropic BSDF Node – Diffuse BSDF Node – Emission Node – Glass BSDF Node – Glossy BSDF Node – Hair BSDF Node – Holdout Node – Mix Shader Node – Principled BSDF Node – Principled Hair BSDF Node – Principled Volume Node – Refraction BSDF Node – Specular BSDF Node – Subsurface Scattering Node – Toon BSDF Node – Translucent BSDF Node – Transparent BSDF Node – Velvet BSDF Node – Volume Absorption BSDF Node – Volume Scatter Node
ALL Texture Nodes: Brick Texture Node – Checker Texture Node – Gradient Texture Node – IES Texture Node – Image Texture Node – Magic Texture Node – Musgrave Texture Node – Noise Texture Node – Point Density Node – Voronoi Texture Node – Wave Texture Node – White Nose Texture Node
ALL Color Nodes: Bright/Contrast Node – Gamma Node – Hue Saturation Value Node – Invert Node – Light Falloff Node – Mix Node – RGB Curves Node
ALL Vector Nodes: Bump Node – Displacement Node – Mapping Node – Normal Node – Normal Map Node – Vector Curves Node – Vector Displacement Node – Vector Rotate Node – Vector Transform Node
ALL Converter Nodes: Blackbody Node – Clamp Node – Color Ramp Node – Combine Color Node – Combine XYZ Node – Float Curve Node – Map Range Node – Math Node – RGB to BW Node – Separate Color Node – Separate XYZ Node – Shader to RGB Node – Vector Math Node – Wavelength Node
ALL Group Nodes: Make Group – Ungroup – Group Input Node – Group Output Node
ALL Compositing Nodes
Once you’ve learned compositing nodes, you will be able to composite your renders and make them stand out! From things such as adding glare, color correction, green screening to masking and much more, we will learn it ALL!
ALL Input Nodes: Bokeh Image Node – Image Node – Mask Node – Movie Clip Node – Render Layers Node – RGB Node – Scene Time Node – Texture Node – Time Curve Node – Track Position Node – Value Node
ALL Out Nodes: Composite Node – File Output Node – Levels Node – Split Viewer Node – Viewer Node
ALL Color Nodes: Alpha Over Node – Brightness/Contrast Node – Color Balance Node – Color Correction Node – Exposure Node – Gamma Node – Hue Correct Node – Hue Saturation Value Node – Invert Node – Mix Node – Posterize Node – RGB Curves Node – Tone Map Node – Z Combine Node
ALL Converter Nodes: Alpha Convert Node – Color Space Node – Color Ramp Node – Combine Color Node – Combine XYZ Node – ID Mask Node – Math Node – RGB to BW Node – Separate Color Node – Separate XYZ Node – Set Alpha Node – Switch View Node
ALL Filter Nodes: Anti-Aliasing Node – Bilateral Blur Node – Blur Node – Bokeh Blur Node – Defocus Node – Denoise Node – Despeckle Node – Dilate/Erode Node – Directional Blur Node – Filter Node – Glare Node – Inpaint Node – Pixelate Node – Sun Beams Node – Vector Blur Node
ALL Vector Nodes: Map Range Node – Map Value Node – Normal Node – Normalize Node – Vector Curves Node
ALL Matte Nodes: Box Mask Node – Channel Key Node – Chroma Key Node – Color Key Node – Color Spill Node – Cryptomatte Node – Difference Key Node – Distance Key Node – Double Dge Mask Node – Ellipse Mask Node – Keying Node – Keying Screen Node – Luminance Key Node
ALL Distort Nodes: Corner Pin Node – Crop Node – Displace Node – Flip Node – Lens Distortion Node – Map UV Node – Movie Distortion Node – Plane Track Deform Node – Rotate Node – Scale Node – Stabilize Node – Transform Node – Translate Node
ALL Group & Layout Nodes & Options
This course contains close to 40 hours of content!
Over 170 video lectures!
And one awesome teacher!
-Use the skills you learn to create your own procedural materials, textures and compositing
-Learn and follow along while we create many different awesome materials
-Finish the course with having created many materials and compositions and the skills to create your own!
-Lifetime access!
By the end of this course, you will emerge equipped with everything you need to know for shader nodes and compositing nodes!
Who this course is for
This course is for anyone who wants to learn the shading and compositing nodes in Blender and HOW to practically use them
This course is not for someone who already knows ALL the shader nodes and ALL the compositing nodes
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38650.html