Learn Squared – Vehicle Concept Art

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安全带,固定好随身物品,准备起飞。在 Pablo Dominguez 的这门全新课程中,通过学习在 3D 中生成简单资产、安排它们以创建动态构图并使用它们作为基础来为您的项目或作品集创建精美、详细的概念艺术,从而提升您的概念艺术工作流程。

第 1 课
粗略草图
在本课中,您将学习本课程其余部分所需的基础知识。Pablo 将带您使用 Brief Builder Tool,为您的车辆激发创意,然后您将构建参考并开始您的设计。在本课结束时,您将获得完成的车辆草图。

57 分钟
13 讲座

第 2 课
建模基础知识
本课将介绍如何熟悉 3D 软件。在构建自己的小细节套件之前,您将了解 UI、工具和有用的概念,这些细节可以在下一课中添加到您的车辆设计中。

注意:Pablo 在本课程中重点介绍 ZBrush,但他涵盖的总体概念可以应用于任何 3D 软件。注意每个想法如何应用于您自己的技术,并使其适应您的个人风格。毕竟,伟大的艺术家不是由他们的工具定义的!

2 小时 57 分钟
26 堂课

第 3 课
3D 设计
既然您已经熟悉了 3D 软件,您就可以开始建造车辆了。首先,您将使用非常简单的几何图形来遮挡其形状,然后您将用越来越多的细节填充这些形状。现在是使用您在上一课中创建的插入网格的时候了,因此在添加细节时请记住它们 – 它们可以大大加快您的工作流程。最后,您将在 3D 软件中创建一个转盘,这样您就可以从各个角度展示您的模型。

4 小时 44 分钟
27 堂课

第 4 课
渲染
本课将介绍使您的车辆感觉逼真的几个非常重要的步骤。首先,Pablo 将带您了解 Octane 及其各种工具。然后,您将学习如何创建您的设计可能需要的任何材料,应用各种效果并尝试一些不同的外观。在此之后,您将点亮您的车辆并将其导出为新的转盘。

3 小时 15 分钟
25 堂课

第 5 课
涂装
本课程是您将所有工作汇集在一起​​的地方 – 您将使用您的车辆模型并将其集成到一组最终绘画中。这将涉及首先为您的关键帧勾勒设计草图,然后使用 3D 建模、绘画和 photobashing 的组合使这些帧栩栩如生。

4 小时 43 分钟
23 堂课

Duration 16h MP4

Title: Learn Squared – Vehicle Concept Art

Info:
Buckle your seatbelts, secure your belongings, and prepare for takeoff. Elevate your concept art workflows in this brand new course from Pablo Dominguez by learning to generate simple assets in 3D, arranging them to create dynamic compositions, and using them as a base to create beautiful, detailed concept art for your project or portfolio.

Lesson 1
Rough Sketching
In this lesson you’ll learn the foundations required for the rest of the course. Pablo will take you through the Brief Builder Tool to spark ideas for your vehicles, then you’ll build references and start your design. At the end of this lesson, you will have a finished vehicle sketch.

57 mins
13 Lectures

Lesson 2
Modeling Fundamentals
This lesson will be all about getting comfortable in your 3D software. You’ll go over UI, tools and useful concepts before building your own kit of small details which can be added to your vehicle design in the next lesson.

Note: Pablo focuses on ZBrush in this course, but the overarching concepts he covers can be applied to any 3D software. Pay attention to how each idea might apply to your own technique, and adapt it to work for your personal style. After all, great artists aren’t defined by their tools!

2 hrs & 57 mins
26 Lectures

Lesson 3
Design in 3D
Now that you’re familiar with your 3D software, you’ll begin building your vehicle. First you’ll block out its shapes using very simple geometry, then you’ll fill those shapes in with more and more detail. Now is the time to utilize those InsertMeshes you created in the previous lesson, so keep them in mind when adding details- they can greatly speed up your workflow. Finally you will create a turntable in your 3D software, so you can show off your model from every angle.

4 hrs & 44 mins
27 Lectures

Lesson 4
Rendering
This lesson will cover a few very important steps in making your vehicle feel realistic. First, Pablo will take you through Octane and its various tools. You’ll then learn how to create any materials you might need for your design, applying various effects and trying a few different looks. After this, you’ll light your vehicle and export it as a new turntable.

3 hrs & 15 mins
25 Lectures

Lesson 5
Paintover
This lesson is where all your work comes together- you will take your vehicle model and integrate it into a set of final paintings. This will involve first sketching out designs for your keyframes, then using a mix of 3D modeling, painting and photobashing to bring those frames to life.

4 hrs & 43 mins
23 Lectures

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