
学习如何在 Blender 中创建 AAA 游戏资产然后导出到虚幻引擎 5 的完整指南
您将学到什么
• 遵循有关创建一套 AAA 游戏就绪质量中世纪市场摊位的完整指南
• 最大限度地发挥您的参考潜力以开发强大的游戏资产概念
• 使用 Blender 并了解其界面和快捷方式
• 3D 建模来自从初学者到世界各地许多顶级游戏公司的专业人士使用的技术
• 课程中的一门课程介绍 (a) Blender 基础知识,(b) 材料和纹理,以及 (c) 接缝、锐利和 UV
•发现使用 Blender 布料模拟器的基础知识
• 学习如何使用 HDRI 作为您作品集的 3D 模型背景
• 维护和优化中世纪欧洲美学
• 在 Blender 中有效解决问题
• 使用 Blender 的节点系统添加材质
• 关于标记接缝和纹理分辨率的
完整指南 • 完整的 UV 映射指南:UV 映射和 UV 展开您的模型
• 介绍虚幻引擎 5 中的环境创建
• 学习如何在 Blender Cycles 和 Unreal Engine 5 中使用渲染来提高 3D 环境的呈现质量
• 在 Unreal Engine 5 中进行高分辨率渲染
• 将游戏资产渲染到专业 3D 艺术家作品集的高水平
描述
您想学习如何为 3D AAA 质量游戏资产建模吗?
现在,如果我告诉你我有一个课程要开始,第 2 部分,在 Udemy 的中世纪市场摊位?
从 11 月推出的中世纪游戏资产 3D 建模系列的第 2 部分开始或继续您的旅程!
这三门课程经过精简,使其紧凑且知识丰富。
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ 是一款结合布料模拟的中世纪市场摊位游戏资产。本课程最好的部分之一是找出使用发射器在板条箱中分配大量蔬菜的巧妙方法。
本课程将使您获得 6 个小时多一点的 3D 艺术。
了解如何在您选择的游戏引擎中构建可完美放置在任何中世纪游戏城市或中世纪城堡的主广场的中世纪资产。
本课程将让您了解专业人士使用的所有技术以及他们如何使用它们。学习如何让您的所有 UV 看起来不同,以便您的木材看起来逼真,以及如何让您的木板看起来不像同一个直木板的副本。
通过阅读本课程说明,您将了解到:
– 您想了解的有关 3D 建模的知识;
– 您将通过“Blender 到 Unreal Engine 3D Props Medieval Market Stall”获得什么,以及;
– 该课程将如何将您的 3D 建模技能提升到一个新的水平。
造型
本课程将教您如何将游戏就绪的 AAA 视频游戏道具变为现实,准备好将其作为作品集的一部分进行渲染。
我们的 3D 建模重点将是为我们的市场摊位建造一个简单的木结构,然后模拟布料并为其添加真实感。我们还将通过学习如何最好地将同一物体的多个副本放入其中来确保我们的蔬菜箱看起来真实。
纹理和材料
总而言之,“Blender 到 Unreal Engine 3D Props Medieval Market Stall”将为您提供一站式的强化学习,让您可以访问 2 个参考、1 个 HDRI 贴图、1 个 HDRI 组合渐变贴图、1 个人类参考、30 个 Blender 纹理和 13 个 4 k 分辨率的 Unreal Engine 5 纹理。本课程还将教您在 Blender 和 Unreal Engine 5 (UE5) 中使用这些纹理制作自己的材质和着色器的基础知识。
“Blender to Unreal Engine 3D Props Medieval Market Stall”将教您有关 Blender Cycles 中伽玛、色调和饱和度的所有知识。
模拟
本课程将向您展示如何以逼真的方式模拟结构顶部的长布。
我们的主要工具将是 Blender 布料模拟器,同时使用阵列修改器来创建流苏。此外,使用比例编辑,我们将微调精致的布料运动。
照明和渲染
通过加入“Blender 到虚幻引擎 3D 道具中世纪市场摊位”,您将了解特定类型的内置 Blender 照明功能,这些功能将增强您的中世纪市场摊位的快乐和神奇感觉。
我们还将为您希望将完成的模型上传到的任何多媒体站点创建组合渲染。
“Blender to Unreal Engine 3D Props Medieval Market Stall”是使用 Cycles 进行照明、渲染和阴影的完整指南。
游戏引擎整合 Unreal Engine 5
我们将深入研究 Epic 的全新虚幻引擎 5。如果您尚未下载它并且仍在使用 UE4,请不要担心,因为您在本节中学到的所有内容都可以在两者中使用。
通过“Blender 到 Unreal Engine 3D Props Medieval Market Stall”,您将学习将游戏资产实时渲染的基础知识。
我们将研究如何导入和使用专为虚幻引擎创建的纹理,并使用它们为我们的中世纪市场摊位创建材料。您还将了解如何创建 UE5 系统来设置不同材质的粗糙度。
本课程的主要内容之一是我们还将创建自己的作品集渐变天空盒!
课程资源和赠品
“Blender 到 Unreal Engine 3D Props Medieval Market Stall”课程资源包包括 2 个参考、1 个 HDRI 贴图、1 个 HDRI 组合渐变贴图、1 个人类参考、30 个 Blender 纹理和 13 个 4 k 分辨率的 Unreal Engine 5 纹理。
最好的课程导航工具“Blender to Unreal Engine 3D Props Medieval Market Stall”将包括在内。课程手册将把控制权交还给您,您将能够根据您的需要和想要无缝地完全简化您的学习过程。
加入本课程,参与超过 6 小时学习的 3D 建模之旅,您将带着充满活力的游戏就绪 AAA 中世纪游戏资产离开。
查看免费介绍,我相信您将无法放下这门课程!
还是不确定?然后,让我告诉你这门课程的独特之处:
· 最大限度地发挥您的参考潜力,以开发强大的游戏资产概念
· 发现使用 Blender 布料模拟器的基础知识
· 学习如何使用 HDRI 作为您作品集的 3D 模型背景
· 维护和优化中世纪欧洲美学
· 介绍虚幻引擎 5 中的环境创建
· 学习如何使用渲染来提高 Blender Cycles 和 Unreal Engine 5 中 3D 环境的呈现质量
让我们创造一些受历史启发和幸福的东西,散发出感恩节在今年 11 月带来的感激之情!
为了让您兴奋不已,请想象一下这个道具与您的其他 3D Tudor 项目的配合程度。
您可以将中世纪市场摊位 3D 模型包含在您的城堡中,作为我们“在 Blender 中创建模块化 Kitbash”课程的一部分,根据“Blender 2.8 场景 3D 建模完整初学者指南”在您的中世纪住宅或酒馆旁边,或分别使用“Blender 2.8 创建您的第一个 3D 游戏模型”和“Blender 到虚幻引擎 5”在您的中世纪水井或风车附近。
你知道吗?您还可以使用“Blender to Unreal Engine 3D Props Medieval Gallows”将您的市场摊位放在中世纪绞刑架对面,以便在大型活动结束后进行一些庆祝购物。他们以前就是这么干的!
直到下一次,祝大家建模愉快!
本课程面向的对象:
• 渴望学习如何构建中世纪主题的 AAA 游戏就绪资产的初学者 3D 建模者,例如使用模拟布料材料的市场摊位
• 希望快速了解其新奇事物的 Blender 爱好者变化
• 中级 3D 建模师,希望将他们的建模提升到一个新的水平,并提高他们的专业工作流程和故障排除能力
• 希望在虚幻引擎 5 中创建充满生机和色彩的令人敬畏的资产的中世纪爱好者
Complete Guide To Learning How To Create AAA Game Assets In Blender and Then Export to Unreal Engine 5
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 6.84 GB | Duration: 6h 26m
What you’ll learn
• Following through a complete guide on creating a set of AAA game-ready quality medieval market stall
• Maximising the potential of your references to develop strong game asset concepts
• Using Blender and understanding its interface and shortcuts
• 3D modelling from a beginner level right up to techniques used by professionals around the world in many top game companies
• A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs
• Discovering the basics of using the Blender cloth simulator
• Learning how to use an HDRI as a 3D model background for your portfolio
• Maintaining and optimising medieval Europe aesthetics
• Effective problem-solving in Blender
• Adding materials using Blender’s node system
• Complete guide on marking seams & texture resolutions
• Complete UV Mapping Guide: UV mapping and UV unwrapping your model
• Being introduced to environment creation in Unreal Engine 5
• Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5
• Taking a high-resolution render in Unreal Engine 5
• Rendering game assets to a high level for professional 3D artist portfolios
Description
Would you like to learn how to model 3D AAA quality game assets?
Now, what if I told you I have a course to start with, part 2, the medieval market stall, on Udemy?
Get started with or continue your journey with part 2 of a medieval game assets 3D modelling series coming in November!
These three courses have been streamlined to make them compact and full of knowledge.
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a medieval market stall game asset incorporating cloth simulation. One of the best parts of the course is finding out about a clever way of distributing numerous vegetables in a crate using an emitter.
This course will give you access to just over 6 hours of 3D art.
Learn how to build a medieval came asset that would fit perfectly in the main square of any medieval game city or medieval castle keep in the game engine of your choice.
This course will see you learn all the techniques pros use and how they use them. Learning how to make all your UVs look different so that your wood looks realistic, and how to get your planks to not look like copies of the same straight plank.
Through reading this course description you will find out:
– What you want to learn about 3D modeling;
– What you are going to get through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, and;
– How the course will take your 3D modeling skills to the next level.
Modeling
This course will teach you how to bring to life a game-ready AAA video game prop, ready for you to render as part of your portfolio.
Our 3D modelling focus will be on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will also be making sure that our vegetable crates look real by learning how to best place multiple copies of the same object in them.
Texturing and Materials
All in all, ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will provide you with intensive learning all in one place, giving you access to 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution. This course will also teach you the basics of making your own materials and shaders using these textures in both Blender and Unreal Engine 5 (UE5).
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will teach you all about gamma, hue, and saturation in Blender Cycles.
Simulation
This course will show you how to simulate long pieces of cloth on top of a structure in a realistic way.
Our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements.
Lighting & Rendering
By joining ‘Blender to Unreal Engine 3D Props Medieval Market Stall’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of your medieval market stall.
We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to.
‘Blender to Unreal Engine 3D Props Medieval Market Stall’ is a complete guide into using Cycles for lighting, rendering, shadow.
Game Engine Incorporation Unreal Engine 5
We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.
Through ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ you will be learning the basics of bringing your games asset to life, rendered in real-time.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval market stall. You will also find out how to create a UE5 system to set up the roughness of different materials.
One of the main things about this course is that we will also be creating our own portfolio gradient skybox!
Course Resources & Freebies
The ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ course resource pack includes 2 references, 1 HDRI map, 1 HDRI portfolio gradient map, 1 human reference, 30 Blender textures, and 13 Unreal Engine 5 textures at 4 k resolution.
The best course navigation tool ‘Blender to Unreal Engine 3D Props Medieval Market Stall’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Join this course and come be part of a 3D modeling journey of over 6 hours of learning that will see you go away with a game-ready AAA medieval game asset full of life.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what’s unique about this course:
· Maximising the potential of your references to develop strong game asset concepts
· Discovering the basics of using the Blender cloth simulator
· Learning how to use an HDRI as a 3D model background for your portfolio
· Maintaining and optimizing medieval Europe aesthetics
· Being introduced to environment creation in Unreal Engine 5
· Learning how to use rendering to improve the quality of presentation for your 3D environment in Blender Cycles and Unreal Engine 5
Let’s create something history-inspired and blissful, emanating that feeling of gratitude that thanksgiving brings this November!
To get you pumped, imagine how well this prop fits in with your other 3D Tudor projects.
You can include your medieval market stall 3D model within your castle keep as part of our ‘Creating a Modular Kitbash in Blender’ course, next to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or nearby your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.
You know what? You could also place your market stall opposite your medieval gallows using ‘Blender to Unreal Engine 3D Props Medieval Gallows’, for some celebratory shopping after the big event. That’s how they used to do it!
Until next time, happy modeling everyone!
Neil – 3D Tudor
Who this course is for:
• Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a market stall with simulated cloth material
• Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
• Mid-Level 3D modellers who want to take their modelling to a new level and improve their professional workflow and troubleshooting abilities
• Fans of all things medieval who want to create an awe-striking asset full of life and colour in Unreal Engine 5
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/22485.html