CGCookie – Building Custom Transform Nodes in Cycles

CGCookie – Building Custom Transform Nodes in Cycles

本课程介绍如何在Cycles中创建自定义映射和变换节点,包括向量背后的数学和理论。Blender的默认映射节点允许对纹理坐标进行简单的转换,但是在许多情况下,更灵活的输入和非均匀的转换将具有不可思议的价值。在课程结束时,您应该对在Blender中处理纹理非常满意,并且对Cycles在幕后对它们进行的工作有一定的了解。

CGCookie – Building Custom Transform Nodes in Cycles

This course covers how to create custom mapping and transformation nodes in Cycles, including the math and theory behind vectors. Blender’s default mapping node allows simple transformations of texture coordinates, but there are a lot of cases where more flexible inputs and non-uniform transformations would be incredibly valuable. By the end of the course you should be quite comfortable with manipulating textures in Blender and have a working knowledge of what Cycles is doing with them behind the scenes.

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