
加入暴雪高级角色艺术家 Ben Erdt,学习为游戏动画制作高级角色!您将学习分析概念草图、在 ZBrush 中雕刻您的角色、在 Painter 中创建材料、照明和展示您的作品等等。
完成课程后,您将对如何创建自己的世界级角色艺术有深刻的理解。
电影角色工作流程
从 ZBrush 开始,Ben 将教您从头开始构建 3D 角色的高级技术。在对模型进行概念雕刻时,我们将在解剖结构和硬表面网格中进行阻挡。完成高多边形后,我们使用干净的行业标准拓扑构建实际的渲染网格,专为动画和性能而构建。整个渲染网格使用 UDIMS 进行 UV 映射。
在 Painter 中,我们一步一步地创建材料。我们将设置基本着色器,构建颜色层次结构,并通过向纹理添加老化、磨损和污垢来专注于讲故事。最后,我们正在对我们的角色进行照明和渲染,以制作出令人惊叹的最终图像,您会很自豪地将其放入您的作品集中。
硬表面建模
我们将介绍如何从头开始构建角色套装和盔甲,并在课程中加入了大量先进的硬表面技术。整套西装在 Zbrush 中被雕刻成粗糙状态,然后使用三种不同的技术进行清理:使用 Dynamesh 进行手动清理、使用刷子进行常规雕刻、使用 Zremesher 进行 sub-D 建模以及在 Modo 中进行 sub-D 建模。完成的结果是一个干净的模型,准备好进行纹理烘焙。
纹理
在 Substance Painter 中,我们使用手绘和程序技术的组合对角色进行纹理处理。覆盖硬表面和有机皮肤纹理,您可以全面了解整个纹理过程。添加磨损、撕裂和污垢是纹理处理过程中的明确重点,也是使角色感觉生动和可信的原因。
您的老师
Ben Erdt 是一位资深游戏美术师,在 AAA 游戏行业拥有超过 9 年的经验。他目前在暴雪担任高级角色和生物艺术家,之前曾在 Guerrilla Games 工作。Ben 曾参与过《暗黑破坏神 IV》、《杀戮地带:暗影坠落》、《地平线零黎明》和 Netflix 节目《爱、死亡与机器人》等游戏。可以肯定地说,您将在本课程中向真正的大师学习。
推荐的技能水平
本课程专为具有高级技能水平且准备将其角色艺术推向极限的艺术家而设计。该课程不花时间涵盖基础知识,并假设您对创建游戏 3D 艺术所涉及的管道和软件有足够的了解。我们在课程中包含了先进的工作流程和技术,因此,如果您准备好推动自己并向最优秀的人学习,那么这门课程适合您。
软件
Blender 3.3
ZBrush 2022.0.5
Substance 3D Painter 7.4.3
MODO 15.2v1
Duration 22h 45m Project Files Included MP4
Title: FlippedNormals – Advanced Character Creation with Ben Erdt
Info:
Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You’ll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.
After completing the course, you’ll have a deep understanding of how to create your own world-class character art.
CINEMATIC CHARACTER WORKFLOW
Starting off in ZBrush, Ben will teach you advanced techniques for building your 3D character from scratch. When concept sculpting the model, we’ll block in both the anatomy and hard surface mesh. Once the high-poly is done, we build the actual render mesh using clean and industry standard topology, built for animation and performance. The entire render mesh is UV mapped using UDIMS.
In Painter, we’re creating the materials step by step. We’ll set up basic shaders, build a color hierarchy and focus on storytelling by adding aging, wear and tear, and dirt to the textures. Finally, we’re lighting and rendering our character to make a stunning final image you’ll be proud to put in your portfolio.
HARD SURFACE MODELING
We’re covering how to build the character suit and armour from scratch, and have packed the course with an abundance of advanced hard surface techniques. The entire suit is sculpted in Zbrush up to a rough state, and then cleaned up using three different techniques: Manual cleaning with Dynamesh, regular sculpting using brushes, sub-D modeling with Zremesher, and sub-D modeling in Modo. The finished result is a clean model ready for texture baking.
TEXTURING
In Substance Painter, we’re texturing the character using a combination of hand painting and procedural techniques. Covering both the hard surface and organic skin texturing, you’re getting a full view of the whole texturing process. Adding wear, tear, and grime is clear focus during texturing, and is what makes the character feel alive and believable.
YOUR TEACHER
Ben Erdt is a veteran games artist with more than 9 years of experience in the AAA game industry. He’s currently working at Blizzard as a Senior Character and Creature Artist, having previously worked at Guerrilla Games. Ben has worked on games like Diablo IV, Killzone: Shadow Fall, Horizon Zero Dawn and the Netflix show Love, Death & Robots. Safe to say, you’ll be learning from a true master in this course.
RECOMMENDED SKILL LEVEL
This course is designed for artists with an advanced skill level who are ready to push their character art to the limit. The course does not spend time covering the basics, and assumes ample knowledge of the pipeline and software involved in creating 3D art for games. We’ve packed the course with advanced workflows and techniques, so if you’re ready to push yourself and learn from the very best, this is the course for you.
SOFTWARE
Blender 3.3
ZBrush 2022.0.5
Substance 3D Painter 7.4.3
MODO 15.2v1
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38757.html