
虚幻引擎是一种实时 3D 游戏引擎,常用于创建身临其境的虚拟世界和互动体验。本课程重点介绍可用于构建景观和地形的技术,以及支撑地形对象的概念。讲师乔尔·布拉德利 (Joel Bradley) 解释了景观如何帮助我们的可视化,然后深入探讨了如何设置地形转换并理解与建筑可视化相关的部分和组件。Joel 介绍了 Twinmotion 及其使用方法,以及对新的远距离地形的建议。他向您展示了如何使用 Landscape Edit Layers、导入地形高度数据以及使用 Sculpt 工具。Joel 将引导您完成绘制图层、地图平铺,并使用景观材料增强您的可视化效果,然后最后向您指出一些有用的后续步骤。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 58m | Size: 1.23 GB
Unreal Engine is a real-time 3D game engine often used to create immersive virtual worlds and interactive experiences. This course highlights techniques you can use to build landscapes and terrains, as well as the concepts underpinning terrain objects. Instructor Joel Bradley explains how landscapes can aid our visualization, then dives into ways you can set up the terrain transformations and understand sections and components as they relate to architectural visualizations. Joel goes over Twinmotion and how to use it, as well as recommendations for a new far-distance terrain. He shows you how to use Landscape Edit Layers, import terrain height data, and use the Sculpt tool. Joel steps you through paint layers, map tiling, and enhancing your visualization with landscape materials, then concludes by pointing you toward some helpful next steps.
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