
Cartoon Animator 4 (CrazyTalk Animator) 是简易性与生产力兼备的 2D 动画软体。你能将影像转变为动态角色,用自己的表情控制角色,以语音生成对嘴动画,创造具有3D 视差的场景,制作2D 视觉特效,造访内容商店,还能利用简单的Photoshop 制程快速客制角色与创作素材。
CrazyTalk Animator (CTA) 将 CrazyTalk 中的 2D 面部创建和面部动画的强大功能带入了一个带有场景、道具、相机和舞台的全身 2D 角色,使这一切变得栩栩如生。现在 CrazyTalk Animator 再次壮大,下一个版本正在将强大的功能发展成为一个强大的 2D 动画工作室,值得拥有自己的独特品牌。现在,Reallusion 准备开始推出下一个令人兴奋的功能,通过直观的角色创建、智能动画和现场表演捕捉来提升 2D 动画制作。Reallusion 推出了 Cartoon Animator 4 (CrazyTalk Animator),具有所有最受喜爱的疯狂功能和许多新工具,可轻松处理动画或创新现有管道。
Cartoon Animator 4 的所有新功能:
增强的
角色动画 此 WIP 1 演示了 Reallusion 如何使 2D 角色动画更精确、更强大且更直观。告别脚部滑动、下沉或漂浮问题,新的智能 IK/FK 系统不仅可以自动切换,还可以更轻松地制作令人惊叹的卡通动画。使用锁定末端执行器摆姿势让您能够通过场景交互精确地为角色设置动画。此外,您可以从我们的动作库中完美地调整具有不同身体形状的动作文件,甚至可以微调角色的步幅或改变其动作类型。
智能 IK(反向运动)
简单而实用的设计使 Cartoon Animator 与其他 2D 动画工具区分开来。IK / FK 系统中直观的 2D 会在不可见的情况下自动切换,因此动画的角色姿势是一个流畅且合乎逻辑的过程。只需锁定角色脚部即可实现完美的非滑动脚部接触,锁定角色的手部即可与道具或场景进行精确交互。
轻松的 IK 编辑
– 通过移动髋骨使伸展、下蹲和髋部旋转变得简单。
– 易于锁定的脚和手,实现无限的运动可能性。
– 定位角色末端效应器以实现精确的 IK 交互。
– 在动画编辑期间保持或翻转关节弯曲方向。
直观的自动 IK/FK 切换
– 用于 IK 编辑的拖动和移动末端效应器,直接旋转用于 FK 编辑的连接。
– 直观的姿势到姿势编辑,无需切换 IK 和 FK 模式。
– 一个变换时间轴轨迹可以保持末端效应器约束和它的有效范围。
– 仅将关键点设置为选定的身体部位或全身运动层。
拉伸动画
– 自由扩展任何角色的末端部分 – 头、手和脚。
– 橡皮筋拉伸中点部分,如肘部、腰部、膝盖。
– 解除拉伸后,该段可以恢复到原来的长度。
– 通过锁定手脚来拉伸颈部和躯干部位。
– 平滑插入拉伸动画,并添加运动曲线进行时序控制。
精确的场景和道具交互
– 锁定手脚以与场景对象精确交互。
– IK 约束 – 使用“Keep End Effort Rotation”来倾斜脚趾或弯曲手腕,或使用“Keep End Effector Angle”来保持脚在滑板或自行车踏板上的角度。
– 使用“保持弯曲方向”来确保角色的肘部或膝盖始终向正确的方向弯曲。
– 锁定手脚,做出稳定的蜘蛛爬行动作。
适用于各种卡通人物
– 纠正四足动物的膝盖向后弯曲动画。
– 使用 Shift 并拖动来改变两个骨骼段之间的骨骼长度,从而产生均匀的变换效果,例如大猩猩手臂的运动。
– 同样的效果可以应用于呼吸或颈部伸展动画。
– 使用末端执行器旋转轻松让狗自然坐下。
智能动作重定向
独特的动画功能可将动作自动转换为具有不同身体比例的各种角色风格。Smart Motion Retargeting 将收集到的动作文件正确应用于不同的体型,无论初始姿势设置如何,自动将角色与动作的姿势对齐,创新地创建不同的动作表现风格。
使动作适应任何角色比例
– 不再出现由角色骨骼比例差异引起的脚部滑动、下沉或浮动问题。
– 库动画完美适用于所有类型的模板角色。
– 适用于所有基于模板的运动 – 两足动物、四足动物、翅膀、脊柱骨骼。
Creative IK Motion Varieties
– 无论角色的初始姿势设置如何,都会自动将角色骨骼与运动数据姿势对齐。
– 重新计算角色的初始姿势偏移以进行准确的动画编辑。
– 通过改变整体运动数据比例来改变角色的步幅或手臂伸展距离。
– 调整单个末端效应器骨骼比例,以实现精确的角色与对象交互。
创建 IK Rig
生成 IK-ready 2D 动画角色,CTA4 为基于模板的角色提供标准化的 IK 控件。我们还为 Photoshop 导入的角色添加了 Auto IK Rig。对于自定义创建的自由骨骼角色,现在用户可以从自定义装备 GUI 创建自定义 GUI。
Auto IK Rig
– 用于导入的 Photoshop 模板字符 (PSD) 的自动 IK Rig。
– 适用于所有角色模板 – 人类、四足动物、翅膀、脊柱。
– 默认人体末端执行器预设 – 脚趾、脚踝、手指和手腕
– 自由添加 IK 锁定到选定的骨骼段
– 自动将末端执行器分配给自由骨骼角色,允许自定义 IK 定义
自定义 GUI
– 使用自定义姿势对角色进行快照以创建角色装备 GUI。
– 将图像文件导入为自定义装备图像。
– 移动和放置末端执行器锁以获得理想的布局。
– 在 UI 显示中指定骨骼大小、分段开/关。
360 Head Creation
此WIP 2 展示了Reallusion 如何突破2D 艺术的限制,为2D 动画师提供一种实用的方法来创建具有高级动画和生动表情的角色。360 度进化简化了头部创建、表情设置的工作流程,并通过面部关键点编辑、木偶操纵和时间线系统直接进入动画核心。除了引入一套 360 资产和新的专业动画库,用户还可以将现有内容转换为具有全方位运动的 360 头。
快速将 2D 脸部转换为 3D 头部
3D Head Creator 将 2D 艺术转换为具有高达 360 度运动的 3D 风格角色,以实现深度丰富的表演。Photoshop 往返集成,用于在 3D Head Creator 内外编辑多角度角色。
锚定九个头部转动方向
– 从快速设置继承基本角度设置
– 变换和变形头部精灵以获得完美的 3D 转动
– 可选的 FFD 分辨率从 2×2(透视校正)到 5×5(精确的形状定义)
– 面部外部的遮罩特征以创建3D错觉
加速多角度设置的智能设计
– 复制并粘贴角度定义
– 从一侧到另一侧镜像设置,翻转或替换精灵以匹配角度要求
– 洋葱皮 – 使用相邻设置参考正确放置精灵
– 平均 – 平均角度设置来自两个选定点的值
添加额外的装饰物
– 除了主要面部特征,用户可以自由添加其他装饰元素
– 猫有胡须和鼻子条纹与父母转头底座无缝融合
– 可以使用相同的技术来强调具有高光和高光的 3D 效果阴影层
自由角度定义 – 高达 360°
– 不仅仅是创建一个旋转的头部,您还可以让一个简单形状的生物完全旋转,甚至是一只喜怒无常的鸟
– 自由添加角度点以设置头部转动时的角色外观
– 每个角度点包含精灵变换、变形和精灵变化的数据
– 总共提供了25个可选角度点,通过适当添加水平和垂直旋转的角度定义可以实现完美的360°角色
使用 Photoshop 图层设计 360 头
– 用于 360 头创建的完整 PSD 到 CTA 往返工作流程
– PSD 角色模板扩展了角度图层以更改精灵
– 使用多个图像图层来突出深度,例如猪的鼻子
– 构建图层层次结构使用简单的命名规则,例如。父 > 子
– 360 Head Creator 可以生成角度定义并将其发送回 Photoshop,为 360 角度调整生成新的 PSD 图层
3D 表情设置
– 为新的 360 度性能增强了卡通动画师的表情设置
– 变换和变形面部精灵以设置类似 3D 的表情
– 打开平滑模式以实现极其平滑的面部混合形状动画
– 使用 Head Turn Gizmo 轻松引导头部运动
-结合面部关键点编辑器以获得惊人的效果!
新一代 360 创意资产
– 混合搭配面部特征以创建新的 360 角色
– 动态发型和配饰还可以包括多个视角
– 将 360 头部与选定的身体风格相结合,以获得完美的智能 IK 动画
360 动画控制和时间线编辑
– Head Turn Gizmo – 使用鼠标光标轻松引导头部方向,快速布置动画节奏
– Face Key Editor 分层精确的面部表情,可以通过选择面部特征来实现详细调整,从表情列表,并使用肌肉变形滑块进行自定义
– Face Puppet 得到增强,可生成动态头部转动的表情
– 使用变换和变形来夸大卡通表演
Windows x64 | Languages: English | Incl. Resource Pack | File Size: 1 GB (In Total)
CrazyTalk Animator (CTA) brought the power of 2D face creation and facial animation from CrazyTalk to a full body 2D character with scenes, props, cameras and a stage to bring it all to life. Now CrazyTalk Animator is growing again and this next version is evolving the power into a robust 2D animation studio that deserves its own unique brand. Reallusion now is ready to start unveiling the next exciting features to elevate 2D animation production with intuitive character creation, smart animation and live performance capture. Reallusion introduces, Cartoon Animator 4 (CrazyTalk Animator) with all the favorite crazy features and many new tools to easily approach animation or innovate existing pipelines.
All New in Cartoon Animator 4:
ENHANCED CHARACTER ANIMATION
This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character’s stride or alter its motion genre.
Smart IK (Inverse Kinematic)
Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character’s hand to get a precise interaction with props or scene.
Easy IK Editing
– Stretches, squatting, and hip rotation made simple by moving the hip bone.
– Easy-locking feet and hands for unlimited motion possibilities.
– Position character end effectors for precise IK interaction.
– Keep or Flip Joint Bend Direction during animation editing.
Intuitive Auto IK/FK Switch
– Drag-and-move end effectors for IK editing, directly rotate joins for FK editing.
– Intuitive pose-to-pose editing without switching IK and FK modes.
– One transform timeline track can keep End Effector Constraints and it’s Effective Range.
– Set keys only to Selected Body Parts, or to Full Body motion layers.
Stretch Animation
– Freely extend any character’s end segments – head, hands and feet.
– Rubber-band stretch midpoint segments like elbow, waist, knee.
– After releasing stretching, the segment can resume to its original length.
– Stretch neck and torso parts by locking hands and feet.
– Smoothly interpolate stretch animation, and add Motion Curve for timing control.
Precise Scene and Prop Interaction
– Lock hands and feet to precisely interact with scene objects.
– IK Constraints – use “Keep End Effort Rotation” to tip toe or bend wrist, or use “Keep End Effector Angle” to sustain feet angle on the skateboard or bicycle pedal.
– Use “Keep Bend Direction” to ensure character’s elbow or knee always bend at the right direction.
– Lock hand and feet to make stable spider-like crawling movement.
Works with All Kinds of Cartoon Characters
– Correct backward knee bend animation for quadruped animals.
– Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement.
– The same effect can apply to breathing or neck-stretching animation.
– Use End Effector Rotation to easily let the dog naturally sit down.
Smart Motion Retargeting
Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion’s pose regardless it’s initial pose settings, innovatively creates different motion performance styles.
Adapt Motions to any Character Scale
– No more Foot Sliding, Sinking, or Floating problems caused by characters’ bone scale difference.
– Library Animation applied perfectly to all types of template characters.
– Works with all Template-based Motion – human biped, quadruped, wings, spine bone.
Creative IK Motion Varieties
– Auto-align character bones to the Motion Data pose, regardless of the character’s initial pose setting.
– Recalculate character’s Initial Pose Offset for accurate animation editing.
– Change characters’ foot stride, or arm reach distance by altering the overall Motion Data Scale.
– Adjust individual End Effector bone ratio for precise character to object interaction.
Create IK Rig
Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We’ve also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI.
Auto IK Rig
– Auto IK Rig for Imported Photoshop Template Characters (PSD).
– Works for All Character Templates – Human, Quadruped, Wings, Spine.
– Default Human End Effector Presets – Toe, Ankle, Finger and Wrist
– Free to add IK lock to selected bone segments
– Auto assign End Effectors to Free Bone Characters, allowing custom IK definition
Custom GUI
– Snapshot a Character with a Custom Pose to create a Character Rig GUI.
– Import an image file as a custom rig image.
– Move and place End Effector Locks for ideal layout.
– Specify Bone Size, Segment On/Off in the UI display.
360 Head Creation
This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion.
Quickly Transform a 2D Face into a 3D Head
3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator.
Anchor Nine Head Turn Directions
– Inherit basic angle settings from Quick Setup
– Transform and deform head sprites for perfect 3D turn
– Optional FFD resolution from 2×2 (perspective correction) to 5×5 (precise shape definition)
– Mask-out features outside the face to create the 3D illusion
Smart Designs to Speedup Multi-angle Settings
– Copy and paste the angle definition
– Mirror setup from one side to another, flip or replace sprites to match angle requirements
– Onion Skin – proper sprite placement with neighboring setup reference
– Average – average the angle setting value from two selected points
Add Additional Decorative Items
– Apart from main facial features, users can freely add other decorative elements
– The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base
– The same techniques can be used to emphasize a 3D effect with highlight and shadow layers
Free Angle Definition – Up to 360°
– More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird
– Freely add angle points to setup the character look as the head turns
– Each angle point contains data for sprites transformation, deformation, and sprite change
– A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn
Designing 360 Heads with Photoshop Layers
– Complete PSD to CTA round-trip workflow for 360 Head Creation
– The PSD character template is extended with angle layers for sprite change
– Use several image layers to accentuate depth such like a hog’s nose
– Build the layer hierarchy using a simple naming rule, eg. Parent > Child
– The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments
3D Expression Setup
– The Cartoon Animator Expression Setup is enhanced for new 360 Performance
– Transform and deform facial sprites to setup 3D-like Expressions
– Turn on Smooth Mode to achieve extremely smooth facial blendshape animation
– Easily Guide the Head Movement using Head Turn Gizmo
– Combine with the Face Key Editor for amazing results!
New Generation of 360 Creative Assets
– Mix and match facial features to create new 360 characters
– Dynamic hairstyles and accessories can also include multiple view angles
– Combine 360 Head with selected Body style for perfect Smart IK Animation
360 Animation Controls and Timeline Editing
– Head Turn Gizmo – Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo
– Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders
– Face Puppet is enhanced for generating expressions with dynamic head turns
– Use Transform and deform to exaggerate the cartoon performance
Recommended System Requirements:
• Windows 10 / Windows 8 / Windows 7 SP1 (64-bit).
• Dual core CPU or higher
• 4 GB RAM or higher recommended
• 10 GB free hard disk space or higher recommended
• Display Resolution: 1440 x 900 or higher
• Graphics Card: Nvidia GeForce 9800 GX2 or higher /ATI Radeon HD 4890 Series or higher
• Video Memory: 1 GB RAM or higher recommended
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/20813.html